Vile Posted November 26, 2003 Posted November 26, 2003 are they special entities for Team FFA so that only one team can spawn at that certain point? Or do I just use the CTF red blue team start point entities?
Lil Killa Posted November 26, 2003 Posted November 26, 2003 There is no specific start for a TFFA that I know of... Using ctf start points probably wouldn't work but you could try it and see. I always though that you just spawned at a random info_player_deathmatch when in TFFA just like normal FFA.
Vile Posted November 26, 2003 Author Posted November 26, 2003 I am making a map that has a team style set up but is deathmatch in play.
ondrahosek Posted November 27, 2003 Posted November 27, 2003 I think it is the info_player_team_blue and info_player_team_red. Try that.
Darth Kaan Posted November 27, 2003 Posted November 27, 2003 Originally posted by Lil Killa There is no specific start for a TFFA that I know of... Using ctf start points probably wouldn't work but you could try it and see. I always though that you just spawned at a random info_player_deathmatch when in TFFA just like normal FFA. Not true. A Team FFA map should use: info_player_rebel and info_player_imperial (to differentiate teams).
ondrahosek Posted November 27, 2003 Posted November 27, 2003 Sorry Kaan, these were replaced by info_player_start_blue and info_player_start_red. They should both work for TFFA. CTF has team_CTF_redplayer (or team_CTF_redspawn) and team_CTF_blueplayer (or team_CTF_bluespawn)
Lil Killa Posted November 28, 2003 Posted November 28, 2003 Originally posted by Darth Kaan Not true. A Team FFA map should use: info_player_rebel and info_player_imperial (to differentiate teams). Note "that I know of... " Thank you for pointing out what to use though. (even though the entities changed)
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