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few model questions, plz help


jangofett804

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Just a few questions regarding models:

 

1. How do you change a models texture? I thought there would be a way by selecting the model and going to it's entities menu, bu i dont know the command.

 

2. Whenever i test a level i made in Radiant, any model in the level aren't "solid" (i pass right thru them instead of colliding). How to fix this?

 

If Anyone can answer, that would be very helpful, thanks in advance.

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1. You can't do that. You have to make your own model using a modeling program such as gmax.

 

2. You either have to make brushes tightly around the model, using the clip shader, which is an invisible wall for the players, but the shots go through or you can use the physics clip shader. There is a cleaner option though, go to the entities window and add the key spawnflags and add the value 2. That'll make it solid on its own.

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You don't have to edit a model to re-texture it, surprised Emon didn't know about this.

 

Select the model and open the entity window, type a key of _remap and a value of *;path/to/my/replacement/texture. This will remap the entire model to use this new texture and it will be visible in Radiant.

 

You can alternatively re-map specific textures (say the model has 3 different jpg files and you just want to change two.

 

_remap1 - models/map_objects/original_texture1;path/to/new_texture1

_remap2 - models/map_objects/original_texture2;path/to/new_texture2

 

This is great for models/map_objects/yavin/yportal.md3 which is used as the yavin sky portal, I re-mapped that in my map to make it look like a desert instead of snow without having to leave Radiant :)

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