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Sound won't play, and an error


mknote

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In my map, I have a room that, with my trigger_speakers, will not play sound. I copied and pasted the ones from my first room, where they work. I have four such rooms, and when I did it in the fourth room and compiled, no sound. There are 12 for each room, except two, and there are 6 in each, plus one on top of my throne room. So I have 37. Does this mean anything? When in game and load my map, I get an error that there is a "light grid array mismatch." While this is most likely unrelated, it is still there. TIA

 

MK

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think you using too many target speakers, i got a similar problem where i used 40 to add laods of snd effects to a map and the rain will play in the lower parts of map, but up high is silent , try reducing the amount of speakers and try that, also does any1 know how i can get a globel sound to play in most of the map but, well i mean is there a way to block it in some areas?

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Speakers are interesting things in Q3 based games, if you have 2 target_speakers in the same room with the same file path then basically only one actually works, the other just tells the game to amplify the sound. I think the only way to actually stop this is to either have 2 files with the same info but different filenames or visually separate the areas.

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Wade, in the e-mail, it said to add key soundset value sound/effects/torch_burning_lp. (Minus the ".") I did this, and it tells me that there is no ambiant soundset by that name. An error when it loads says "missing soundset." I should have mentioned that I have tried this already, with the same result. That is when I posted here. So, how do I do this? And I have many questions popping up, one about every time I compile. This one is: -vis doesn't seem to work. How do I check to see if it did?

 

MK

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