JoeSolo Posted December 12, 2003 Share Posted December 12, 2003 Ok so who is the best at natural terrain? Im good but im not the best. Im planning a CTF level you see. Link to comment Share on other sites More sharing options...
Ockniel Posted December 13, 2003 Share Posted December 13, 2003 you can spend alot of time making every brush connect just right or what is easier is you can go to the plugins at the top of radiant and do gtkgensurf/ground surface and that makes hilled ground. Link to comment Share on other sites More sharing options...
wedge2211 Posted December 13, 2003 Share Posted December 13, 2003 http://www.lucasforums.com/showthread.php?s=&threadid=106198&highlight=easygen Link to comment Share on other sites More sharing options...
WadeV1589 Posted December 13, 2003 Share Posted December 13, 2003 Or use 3D Studio Max and a Plane...YDNAR has made texture blending on meshes possible, it works superbly! Link to comment Share on other sites More sharing options...
JoeSolo Posted December 14, 2003 Author Share Posted December 14, 2003 I can't really use the gensurf in Radiant itself also when i occasionally have some luck around all the curves are shedloads of sparklies which doesnt make sense as its caulked behind. Im good(ish) with GTK Gensurf but i don't think you can make bezier patches with it? Link to comment Share on other sites More sharing options...
Casperhead Posted December 23, 2003 Share Posted December 23, 2003 Imperial construction yards, town from gremlins, carin bay, Matrix lobby Can't you just stick to one? Okay here is what you do kid use patch meshes they work the best Link to comment Share on other sites More sharing options...
Sine Nomen Posted December 23, 2003 Share Posted December 23, 2003 No, they don't. Browse the q3map2 forum at http://www.splashdamage.com and read more at http://www.shaderlab.com. q3map2 allows for some absolutely incredible terrain. Link to comment Share on other sites More sharing options...
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