Lindsey Posted December 20, 2003 Share Posted December 20, 2003 Im trying to convert some old JK2 maps from bsp to .map form. I'm using this in the RUN feature-"C:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Radiant-1.3\q3map\q3map2.exe" -convert -format map -fs_basepath -game jo "C:\ffa_factory.bsp" I've gonr thru different maps, all have the same error from q3map2.exe-Warning: Map is not an IBSP file. What does this mean, and what can I do to correct it? Several mappers besides me have been wondering. Link to comment Share on other sites More sharing options...
GothiX Posted December 20, 2003 Share Posted December 20, 2003 -game jk2. Link to comment Share on other sites More sharing options...
Lindsey Posted December 20, 2003 Author Share Posted December 20, 2003 nope, still nothing, still getting error message Link to comment Share on other sites More sharing options...
Teancum Posted December 20, 2003 Share Posted December 20, 2003 Originally posted by Lindsey C:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Radiant-1.3\q3map\q3map2.exe" -convert -format map -fs_basepath -game jo "C:\ffa_factory.bsp" should be: C:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Radiant-1.3\q3map\q3map2.exe" -convert -format map -game jk2 mymap.bsp Don't bother using fs_basepath -- just place the map in your q3map2.exe directory -- it worked for doom_comm from JO *edit* -- An interesting discovery. Now we can fix up JO maps for JA! Link to comment Share on other sites More sharing options...
WadeV1589 Posted December 20, 2003 Share Posted December 20, 2003 From what I remember, don't textures get screwed up if you don't use -fs_basepath? Link to comment Share on other sites More sharing options...
Lindsey Posted December 20, 2003 Author Share Posted December 20, 2003 Got it working :D its party time Link to comment Share on other sites More sharing options...
gotcha8903 Posted December 20, 2003 Share Posted December 20, 2003 im not sure if i included -fs_basepath, but when i tried this i lost all of the texture information on my map Link to comment Share on other sites More sharing options...
Teancum Posted December 20, 2003 Share Posted December 20, 2003 Doom Comm converted perfectly w/o fs_basepath for me. Link to comment Share on other sites More sharing options...
WadeV1589 Posted December 20, 2003 Share Posted December 20, 2003 I think it's best to keep fs_basepath, I can't think of any good reason why you shouldn't put in the extra bit of typing effort anyway Link to comment Share on other sites More sharing options...
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