LordP Posted December 23, 2003 Posted December 23, 2003 Is it possible to create a defined area in which a player cannot sustain any damage on a multiplayer map? Sort of a n00b deturrent shall we say?
Druid Bremen Posted December 25, 2003 Posted December 25, 2003 I don't think that's possible. At most, you make a passworded room where only certain people know the pw.
idontlikegeorge Posted December 25, 2003 Posted December 25, 2003 I don't map for MP, so I don't know if this would work: maybe make an area filled by a trigger_hurt brush that heals at a very high rate so any damage inflicted would be healed so effectively nulled? Only problem, is I don't know if the trigger_hurt entity is set up to work like that in MP.
Druid Bremen Posted December 26, 2003 Posted December 26, 2003 Lol, I think I get what you mean. A - value like.. -1000 would do. If the engine supports this.
giganerd Posted December 26, 2003 Posted December 26, 2003 If I remember correctly, in JO a trigger_hurt would give health if negative in sp mode, but in mp it would play the falling death thingy. But I haven't tried this for JA so I don't know what it will do for sure.
GothiX Posted December 26, 2003 Posted December 26, 2003 Make a trigger multiple that has the FIRE_BUTTON checked, and link it to a target_kill. As soon as someone in that area fires a gun, he/she dies.
idontlikegeorge Posted December 27, 2003 Posted December 27, 2003 Heheh, good idea. Should call that area the "Justice Field" - and it would be cool to rip a sound of the computer from Red Dwarf saying it.
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