Teancum Posted December 24, 2003 Posted December 24, 2003 I was just curious if wheeled vehicles were possible in JA. I know it would take some math to get the wheels to move according to speed, but I thought, if wheeled vehicles were possible, then we could have a "rally" mod. *I have no real intentions on a car mod, I was merely curious.
Emon Posted December 24, 2003 Posted December 24, 2003 I think there's already support for ground vehicles in VEH files, you just have to make the wheels spin.
razorace Posted December 25, 2003 Posted December 25, 2003 Actually, the hard part would probably be trying to get car physics to feel real.
recombinant Posted December 25, 2003 Posted December 25, 2003 Quote Originally posted by razorace Actually, the hard part would probably be trying to get car physics to feel real. ...or you could just play Quake III Rally (which, of course, requires that you have Quake III Arena installed, but it's a pretty fun mod if you like the rally car concept). Unfortunately, they don't have the source code posted for the mod. bummer.
Wudan Posted December 29, 2003 Posted December 29, 2003 Well, to me, the curious part about Q3Rally would have been the rotations - I asked the Q3Rally guy if he used quaternions, and they did. You can just use a vec4_t for a quaternion, I can hook you up with some conversion functions if anybody wants them.
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