seks03 Posted December 29, 2003 Share Posted December 29, 2003 Hi everyone, i was wondering if there was a why to turn off the "distance fade" in a map? Link to comment Share on other sites More sharing options...
WadeV1589 Posted December 30, 2003 Share Posted December 30, 2003 fade? If you mean quick cut off add distancecull 60000 to the worldspawn, should be enough to stop it clipping Link to comment Share on other sites More sharing options...
seks03 Posted December 30, 2003 Author Share Posted December 30, 2003 let say i was releasing a map how would i change it so it does it automaticly? or can you please tell me what i need to type in the console to do this? thank you very much Link to comment Share on other sites More sharing options...
Lil Killa Posted December 31, 2003 Share Posted December 31, 2003 For the worldspawn of the map in GTK you add a key: distancecull and a Value: 60000 and you set... Conpile the map and your distancecull should be large enough so you can see your whole map at one time. Link to comment Share on other sites More sharing options...
Druid Bremen Posted December 31, 2003 Share Posted December 31, 2003 I read somewhere that there would be no hit on FPS.. Am I right? Link to comment Share on other sites More sharing options...
Lil Killa Posted December 31, 2003 Share Posted December 31, 2003 Don't think so as I'm pretty sure distancecull keeps everything beyond it from beeing drawn so if you made it so that the cull was so large the whole map was able to be seen and then drawn chances are your fps is going to suck depending on how detailed your map is and how many players/bots you have on the map. I would suggest keeping the distance cull and add some fog to hide it.... Wade might know a bit more than I do but I believe what I just said was true... Link to comment Share on other sites More sharing options...
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