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Turning off distance fade


seks03

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Don't think so as I'm pretty sure distancecull keeps everything beyond it from beeing drawn so if you made it so that the cull was so large the whole map was able to be seen and then drawn chances are your fps is going to suck depending on how detailed your map is and how many players/bots you have on the map. I would suggest keeping the distance cull and add some fog to hide it....

 

Wade might know a bit more than I do but I believe what I just said was true...

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