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In walker class vehicles


tFighterPilot

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the bone you want to follow the crosshair, just name it >thoracic<. this works only in walker class vehicles and only for vertical movement. you can set up the max angle for looking up/down through the >lookPitch< parameter in the veh file.

 

i hope we can mod the vehicle class that other or more bones can follow the vertical and horizontal. that would make cool vehicles possible :)

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