KissMyGrits Posted January 1, 2004 Share Posted January 1, 2004 Somebody please just send me the damn Kyle skeleton for 3ds max 5 or even tell me what bones to remove, because GOOD GOD PEOPLE! I haven't found any way of importing glms along with bones, so there. icecreamsunshine2000@yahoo.com Pwnage. PLEASE HELP A BRUTHA OUT. It'll take like 5 mins. Everybody says "you gotta remvoe some bones". WHICH BONES? Or "just import the kyle skeleton from your root xsi blah blah blah" NO! It DOESN'T WORK! Pleeeeeeease just send me the JKA Kyle skeleton in some format compatible with 3ds max 5. Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 1, 2004 Share Posted January 1, 2004 You need the new xsi importer Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 1, 2004 Share Posted January 1, 2004 You need the right xsi importer Link to comment Share on other sites More sharing options...
KissMyGrits Posted January 2, 2004 Author Share Posted January 2, 2004 Ok, I've got an xsi importer, now what xsi do I import? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted January 2, 2004 Share Posted January 2, 2004 The one that comes with the Jedi Outcast SDK version 1.0 You can also TRY to load my imported skeletons found in the tutorials section: http://www3.sympatico.ca/psykopat/ Link to comment Share on other sites More sharing options...
tFighterPilot Posted January 2, 2004 Share Posted January 2, 2004 oops, double post Link to comment Share on other sites More sharing options...
KissMyGrits Posted January 3, 2004 Author Share Posted January 3, 2004 Whew... Ok, I am in no way positive but I think I may have this figured out now. Thanks guys. Link to comment Share on other sites More sharing options...
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