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Drain animation from SP?


AlfHoschi

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Hey,

 

thx for answer. Yeah, that's the thing where you grab the opponent.

I did look around the sourcefiles and the animation itself is defined. i suppose this are the defined animations in anims.h:

 

BOTH_FORCE_DRAIN_GRAB_START

BOTH_FORCE_DRAIN_GRAB_HOLD

BOTH_FORCE_DRAIN_GRAB_END

BOTH_FORCE_DRAIN_GRABBED

 

But i don't know how to implement them. the normal drain-animation affects only one player, the sp one does freeze the victim too...

 

Greetings

Alf

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  • 4 weeks later...

i am actually trying to make this SP animation to work....

 

i let you know

 

razorace, So told me that you were trying to resolve the problem of saber block, (in default game sabes tend to block, and deflect too much).....

 

i am also trying to understand more the saber.c, bg_saber, ....etc... in order to try to decrease the saber block

 

i am not speaking about saber lock like in duel....

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You mean how often the players do the automatic blocking of sabers in situations other than an actual saber on saber impact?

 

Just search for "else

{//damage the thing we hit" in w_saber.c.

 

The section above that is the section you're worried about. Personally, I've just disabled it completely and the game plays just dandy.

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