AlfHoschi Posted January 1, 2004 Share Posted January 1, 2004 Hey, is it possible to implement/replace the drain animation in MP with the one from SP (looks verys cool i think)? And where do i have to look at? thx for help! Link to comment Share on other sites More sharing options...
razorace Posted January 3, 2004 Share Posted January 3, 2004 I assume you mean the animation where you actually grab the victim to drain them? Well, you'd have to do some coding to make that work right. Link to comment Share on other sites More sharing options...
AlfHoschi Posted January 3, 2004 Author Share Posted January 3, 2004 Hey, thx for answer. Yeah, that's the thing where you grab the opponent. I did look around the sourcefiles and the animation itself is defined. i suppose this are the defined animations in anims.h: BOTH_FORCE_DRAIN_GRAB_START BOTH_FORCE_DRAIN_GRAB_HOLD BOTH_FORCE_DRAIN_GRAB_END BOTH_FORCE_DRAIN_GRABBED But i don't know how to implement them. the normal drain-animation affects only one player, the sp one does freeze the victim too... Greetings Alf Link to comment Share on other sites More sharing options...
razorace Posted January 4, 2004 Share Posted January 4, 2004 Well, the problem is that I don't have the time to research that stuff for you. It's pretty complicated. Sorry. Link to comment Share on other sites More sharing options...
slider Posted February 2, 2004 Share Posted February 2, 2004 i am actually trying to make this SP animation to work.... i let you know razorace, So told me that you were trying to resolve the problem of saber block, (in default game sabes tend to block, and deflect too much)..... i am also trying to understand more the saber.c, bg_saber, ....etc... in order to try to decrease the saber block i am not speaking about saber lock like in duel.... Link to comment Share on other sites More sharing options...
razorace Posted February 2, 2004 Share Posted February 2, 2004 You mean how often the players do the automatic blocking of sabers in situations other than an actual saber on saber impact? Just search for "else {//damage the thing we hit" in w_saber.c. The section above that is the section you're worried about. Personally, I've just disabled it completely and the game plays just dandy. Link to comment Share on other sites More sharing options...
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