|GG|Carl Posted January 2, 2004 Posted January 2, 2004 I just learned to spawn swoops on my map, and then I use : Spawnscript Mp/siege_desert But what If I want a x-wing on my map? Then I can't use the same script, or can I?
gotcha8903 Posted January 2, 2004 Posted January 2, 2004 yes you can, you just need to change the NPC_type to whatever the name for the x-wing is.
GothiX Posted January 2, 2004 Posted January 2, 2004 Just the targetname. It doesn't matter if it's an X-Wing, the script looks for a targetname, not an Entity class. So yeah, you can just give your X-Wing a targetname "Swoop1".
|GG|Carl Posted January 2, 2004 Author Posted January 2, 2004 So I'll just take a swoop and change it's NPC_type to x-wing? I thought it was more complicated...
|GG|Carl Posted January 2, 2004 Author Posted January 2, 2004 For some reason JA shuts down when I try to load my map (if I delete the x-wing thing it works). Why does this happen? Are you guys really 100% sure about that the only thing I have to do is to copy a swoop, and change it's NPC_type value to "x-wing"? It doesn't work!
gotcha8903 Posted January 3, 2004 Posted January 3, 2004 hopefully the tutorial i used will clear up what gothicx said about targetname: http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm it tells you how to make a swoop that respawns after being destryed. all i did to make a mini-tie respawn was to change npc_type from swoop_mp to tie_fightersmall. dont change anything else (well, after its working you may want to mess with the delay and stuff).
|GG|Carl Posted January 3, 2004 Author Posted January 3, 2004 Allroght, then I must have the wrong name of the x-wing. Maybe it's called "x_wing" or "xwing" or something...
Leslie Judge Posted January 3, 2004 Posted January 3, 2004 It is called x-wing. But just go to ext_data/vehicles and check the names. If you haven't got the files extracted then look in the assets1.pk3 for the same.
|GG|Carl Posted January 3, 2004 Author Posted January 3, 2004 Allright, I got it to work, a mod called "TheLastHope" was the problem. Only a quick question; Why does the ships fly away when they spawn? EDIT: Now I get it, I had placed it "to much above the ground".
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