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Many spawnscripts?


|GG|Carl

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Posted

I just learned to spawn swoops on my map, and then I use :

Spawnscript Mp/siege_desert

 

But what If I want a x-wing on my map? Then I can't use the same script, or can I?

 

:confused:

Posted

Just the targetname. It doesn't matter if it's an X-Wing, the script looks for a targetname, not an Entity class. So yeah, you can just give your X-Wing a targetname "Swoop1".

Posted

:confused: For some reason JA shuts down when I try to load my map (if I delete the x-wing thing it works).

 

Why does this happen?

 

Are you guys really 100% sure about that the only thing I have to do is to copy a swoop, and change it's NPC_type value to "x-wing"? It doesn't work!:(

Posted

hopefully the tutorial i used will clear up what gothicx said about targetname:

 

http://www2.ravensoft.com/users/mmajernik/misctuts/respawningvehicles.htm

 

it tells you how to make a swoop that respawns after being destryed. all i did to make a mini-tie respawn was to change npc_type from swoop_mp to tie_fightersmall. dont change anything else (well, after its working you may want to mess with the delay and stuff).

Posted

Allright, I got it to work, a mod called "TheLastHope" was the problem.

 

Only a quick question; Why does the ships fly away when they spawn?

 

EDIT: Now I get it, I had placed it "to much above the ground".

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