Steinin Posted January 3, 2004 Share Posted January 3, 2004 I'm using the bespin sky shader in a map I'm creating. It's generates too little light however. Are there any good ways to insert more lightning without having to use point-based entities? Link to comment Share on other sites More sharing options...
wedge2211 Posted January 3, 2004 Share Posted January 3, 2004 Look for any of the following lines in the shader code: q3map_surfacelight <amount> q3map_skylight <amount> <iterations> q3map_sun <R> <G> <B> <amount> <heading> <elevation> Change the <amount> values to higher numbers to emit more light. Remember to save your new shader in a different shader file and with a new shader name so you don't overwrite people's bespin shaders. Link to comment Share on other sites More sharing options...
Steinin Posted January 4, 2004 Author Share Posted January 4, 2004 1: How do I open up the shade code? 2: Where and how should I store it without it interferring with Raven's shaders? 3: How do I get my sky to use this shader? Link to comment Share on other sites More sharing options...
idontlikegeorge Posted January 4, 2004 Share Posted January 4, 2004 http://www.map-center.com/modules.php?name=Forums&file=viewtopic&t=1533 I'd rather use an entity sun for my "sunlight." Link to comment Share on other sites More sharing options...
Torchy Posted January 4, 2004 Share Posted January 4, 2004 jut copy the shader entry and paste it into a new shader file called mapname.shader and make sure you list mapname in shaderlist.txt and dont forget to change the name of your shader so its not the same as the raven one eg. textures/skies/mapname Link to comment Share on other sites More sharing options...
Steinin Posted January 5, 2004 Author Share Posted January 5, 2004 This is a SP map so I was a little opposed to create new shaders and so... But the sun entity seemed to work pretty good. Thanks everone for replying. Link to comment Share on other sites More sharing options...
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