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Sky light


Steinin

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Look for any of the following lines in the shader code:

 

q3map_surfacelight <amount>

q3map_skylight <amount> <iterations>

q3map_sun <R> <G> <B> <amount> <heading> <elevation>

 

Change the <amount> values to higher numbers to emit more light. Remember to save your new shader in a different shader file and with a new shader name so you don't overwrite people's bespin shaders.

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jut copy the shader entry and paste it into a new shader file called mapname.shader and make sure you list mapname in shaderlist.txt :) and dont forget to change the name of your shader so its not the same as the raven one :)

 

eg. textures/skies/mapname

 

:)

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