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light flares


wedge2211

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Posted

What effects exactly can be achieved by using the _flare key in a light entity? So far I've just been able to get one type of flare to appear by putting an integer in for the key value. Can I also put the path to a flare shader?

 

I'm looking to achieve the effect of the lightposts on the bridges in the Bakura level.

Posted

I think it's t1_fatal, it's the one where you have to disarm a number of bombs planted by Imperials at a power station.

 

Most of the JA flare shaders don't seem to actually have the command deformvertexes autosprite, which confuses me greatly!

Posted

Just FYI, editors....I've figured it out:

 

If you add the key/value _flare 1 to a point light entity, you get a small "generic" flare generated at the location of the point light.

 

If you add the key/value _flareshader textures/flares/flare_xxxx to a point light entity, you get that specific flare generated--examples are pulsing flares, colored flares, flickering flares, any kind of shader you can imagine. Neat.

Posted

textures/byss/byss_light
{
   {
       map $lightmap
   }
   {
       map textures/byss/byss_light
       blendFunc GL_DST_COLOR GL_ZERO
   }
   {
       map textures/byss/byss_light_glw
       blendFunc GL_ONE GL_ONE
       [b]glow[/b]
       rgbGen identity
   }
}

See the bold row, Wedge? This is not for light entities though. :)

Posted

Yeah, I know about the shader-glow effect. Unfortunately, that effect doesn't even WORK on my computer...the light-ent flares are really good, though, I'll show you some shots as soon as my college student webserver gets back up and running...

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