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light flares


wedge2211

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What effects exactly can be achieved by using the _flare key in a light entity? So far I've just been able to get one type of flare to appear by putting an integer in for the key value. Can I also put the path to a flare shader?

 

I'm looking to achieve the effect of the lightposts on the bridges in the Bakura level.

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Just FYI, editors....I've figured it out:

 

If you add the key/value _flare 1 to a point light entity, you get a small "generic" flare generated at the location of the point light.

 

If you add the key/value _flareshader textures/flares/flare_xxxx to a point light entity, you get that specific flare generated--examples are pulsing flares, colored flares, flickering flares, any kind of shader you can imagine. Neat.

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