wedge2211 Posted January 19, 2004 Share Posted January 19, 2004 I've been mapping along just fine, and suddenly I go to do a test compile (through the GtkRadiant BSP menu) and I get a "buffer overrun error." Oh, I say to myself, why don't I just take advantage of this to move to the newest q3map2 and q3map2toolz? So I download those, and try to run a compile, and in the BSP phase (and only the BSP phase), I get the generic "q3map2 has encountered a problem and has to close, we're sorry for the inconvenience, please send Microsoft an error report" crap. This is only during the BSP phase. Here's the most-recently-attempted BSP command line I tried: "C:/Games/Jedi Academy/Tools/q3map2/q3map2" -v -game ja -fs_basepath "C:/Games/Jedi Academy/GameData/" -meta "C:/Games/Jedi Academy/GameData/base/maps/chasm.map" >"C:/Games/Jedi Academy/Tools/GtkRadiant/junk.txt" Same result occurs without the -fs_basepath "path" switch. The rest of the compile runs normally, I guess it feeds itself off one of my old .bsp's. Link to comment Share on other sites More sharing options...
Torchy Posted January 19, 2004 Share Posted January 19, 2004 its better to ask about q3map2 here, http://www.splashdamage.com/forums the q3map2 forum is what u want Link to comment Share on other sites More sharing options...
wedge2211 Posted January 19, 2004 Author Share Posted January 19, 2004 Went there, and figured it out. I checked my misc_models, and found a couple giving errors like "WARNING: Activate shader failed for \\ravendata1\jedi\Game\base\models\map_objects\bounty\light.tga" in the GtkRadiant message box. I removed those models and the compile went normally. Now...to find replacement models... Link to comment Share on other sites More sharing options...
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