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backrounds/skies


jangofett804

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The (correct) way to make sky is whenever you have an open area of your map, surround that area with brushes covered in a sky shader. As though it were a room, but the walls/roof (and floor if you can actually see downwards) are covered in the sky shader.

 

The biggest mistake people make is to surround their entire map in a skybox. This is a bloody huge no-no.

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