alexx860 Posted February 11, 2004 Share Posted February 11, 2004 hi, i want to make a wall who is textured on both faces (forward and backward) but solid just on one face : thx in advance alexx860 Link to comment Share on other sites More sharing options...
zag Posted February 12, 2004 Share Posted February 12, 2004 do you mean like you can walk through it in one direction but then cant walk back? if so i think maybe could make a shader that is not solid and then make a brush of that and then i suppose you could make a patch and put it back to back with the shader covered brush then cover the patch int the same texture as the shader but make sure it solid ill try an draw it to show you what i mean brush covered in non solid shader | V | | | <---Patch covered in the same texture as the shader | | | with the textured side facing this way | | | | | | | | | | | | | | | Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted February 12, 2004 Share Posted February 12, 2004 Out of idle curiosity, why do you want a semi-solid wall? Link to comment Share on other sites More sharing options...
wedge2211 Posted February 12, 2004 Share Posted February 12, 2004 If you put a nonsolid shader on ANY face of a brush, the ENTIRE brush will become nonsolid. However, vas_zag is right, you can get around that with a simple patch mesh. Patch meshes are only textured on one side (you can switch the texturd side by selecting the patch and pressing CTRL+I), and patches are only solid on the textured side. Meaning, if you're on the untextured side of a patch, you can jump through it. What I would do is make your textured brush, and put system/nodraw on all the unseen faces, thus making the brush nonsolid. Then, place a simple patch mesh flush with the "solid" face of the brush, and texture it in system/physics_clip. Viola! Link to comment Share on other sites More sharing options...
WadeV1589 Posted February 12, 2004 Share Posted February 12, 2004 If you put a nonsolid shader on ANY face of a brush, the ENTIRE brush will become nonsolid. Not true. Only the '1st' face of a brush determines its attributes. If you texture an entire brush in nodraw except for one face and then open the file in notepad and rearrange the face structure, you can make that brush solid, even though it is predominantely nodraw. The reason I say this is every time you save your map, the order in which the faces of a brush are saved changes, so one time you could compile and end up with a brush that is solid while the next compile could result in a nonsolid brush. Link to comment Share on other sites More sharing options...
zag Posted February 12, 2004 Share Posted February 12, 2004 well i was close:rolleyes: i would guess something like this would be handy for a race map to stop racers going backwards or something Link to comment Share on other sites More sharing options...
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