Almighty_gir Posted February 12, 2004 Share Posted February 12, 2004 hay guys, this is my first time posting here, ive been modeling for about 4 days now, and am working on a model of raziel from the soul reaver series. as of now i only have the incomplete model, im working in 3dsmax, and i am hoping to have it done within the week. i will also construct him a custom saber in the form of the soul reaver blade. feel free to crit it as you wish, i know it still needs wings...im working on that atm. if anyone could teach me to skinmap that would be awsome. my msn is: mentalmanofthefuture@hotmail.com you can catch me on aim at: rocknrollups Link to comment Share on other sites More sharing options...
keshire Posted February 12, 2004 Share Posted February 12, 2004 Your going to have a hard time fitting that to a skeleton. It needs to be in a davinci pose as per the humanoid skeleton. Link to comment Share on other sites More sharing options...
CortoCG Posted February 12, 2004 Share Posted February 12, 2004 Well, keshire is right, the model is kinda disproportionate. You should looks at this incredible reference pictures at http://www.thelostworlds.net . I'm making a reaver Raziel myself if you wanna take a look: And also have a finished mesh of a lieutenant Raziel: The polycount is a little high though, cuz it was not intended to make it into a game, but be part of a CG movie. Link to comment Share on other sites More sharing options...
ksk h2o Posted February 13, 2004 Share Posted February 13, 2004 Originally posted by CortoCG The polycount is a little high though, cuz it was not intended to make it into a game, but be part of a CG movie. I was going to say that it looked pretty damn awesome... Depending on how many polys that is you should try to get a low poly version in game. Do you have a low poly version or did you model it in high poly only? Link to comment Share on other sites More sharing options...
Almighty_gir Posted February 13, 2004 Author Share Posted February 13, 2004 damn....ur good...care to teach me? Link to comment Share on other sites More sharing options...
CortoCG Posted February 13, 2004 Share Posted February 13, 2004 It's like 6740 polys, aproximately, maybe more, maybe less. And frankly, I'm not planning to make a lower poly version of it, perhaps someone else would like to. The second Raziel, the reaver, is gonna make it in a few games. Almighty_gir, I'll be glad to teach you how to use the tools, or how I plan my modelling b4 starting. But I believe you're very familiarized. Mine was just a proportions and pose advice, not a modelling. Link to comment Share on other sites More sharing options...
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