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my first topic.....a model :D


Almighty_gir

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hay guys, this is my first time posting here, ive been modeling for about 4 days now, and am working on a model of raziel from the soul reaver series.

raziel7.jpg

as of now i only have the incomplete model, im working in 3dsmax, and i am hoping to have it done within the week. i will also construct him a custom saber in the form of the soul reaver blade.

 

feel free to crit it as you wish, i know it still needs wings...im working on that atm.

if anyone could teach me to skinmap that would be awsome.

my msn is: mentalmanofthefuture@hotmail.com

you can catch me on aim at: rocknrollups

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Well, keshire is right, the model is kinda disproportionate. You should looks at this incredible reference pictures at http://www.thelostworlds.net .

 

I'm making a reaver Raziel myself if you wanna take a look:

soul_reaver_wip1.jpg

 

And also have a finished mesh of a lieutenant Raziel:

raziel_rc1_front.jpg

raziel_rc1_back.jpg

raziel_rc1_face.jpg

 

The polycount is a little high though, cuz it was not intended to make it into a game, but be part of a CG movie.

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Originally posted by CortoCG

The polycount is a little high though, cuz it was not intended to make it into a game, but be part of a CG movie.

 

I was going to say that it looked pretty damn awesome...

 

Depending on how many polys that is you should try to get a low poly version in game. Do you have a low poly version or did you model it in high poly only?

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It's like 6740 polys, aproximately, maybe more, maybe less. And frankly, I'm not planning to make a lower poly version of it, perhaps someone else would like to.

The second Raziel, the reaver, is gonna make it in a few games.

 

Almighty_gir, I'll be glad to teach you how to use the tools, or how I plan my modelling b4 starting. But I believe you're very familiarized. Mine was just a proportions and pose advice, not a modelling.

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