DanteScott Posted February 13, 2004 Share Posted February 13, 2004 I'm fairly new to mapping and I made a handful of custom textures for an SP map I'm working. The problem I'm having is that when I compile the map, the textures suddenly become light emitting. I don't have any light entities in the map but the thing is lit up like a searchlight. I'm using GTKRadiant 1.4, all my textures are the correct size [powers of 2], I've pk3'd my textures, and made no other changes so I'm lost as to what I'm doing wrong. Any ideas? Link to comment Share on other sites More sharing options...
WadeV1589 Posted February 13, 2004 Share Posted February 13, 2004 Are there any shadows in your map? If not you probably chose a compile that doesn't do the -light stage. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 13, 2004 Share Posted February 13, 2004 If you DID do a LIGHT-stage compile, then check for leaks. (In Gtk, click File > Load Pointfile, filter detail brushes, patches, and ents, and follow the red line to see where your map is leaking.) Sometimes a leak causes q3map2 to error out of or fail the LIGHT phase. Link to comment Share on other sites More sharing options...
DanteScott Posted February 13, 2004 Author Share Posted February 13, 2004 That was it, I didn't compile using the -light stage. Thanks, I appreciate the help. Link to comment Share on other sites More sharing options...
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