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Help decompiling maps


Boran

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Ummmmm.... get the Q3MAP2TOOLZ. I dont know where its at :(

 

Anyways, it lets you change the compile lines. Make your command line like this:

 

"C:\Program Files\GtkRadiant-1.4\q3map2.exe"

-convert -format map -game ja "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\YOUR_MAP.map"

 

or something like that...... im not sure if you leave the -game ja in or not :( Sorry i dont have a link.... could someone give me a hand here?

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I do that but then i get this error:

 

Unable to load project file

GetLastError: The system cannot find the file specified.

 

An unrecoverable error has occured.

Would you like to edit Preferences before exiting Radiant?

 

 

 

 

.....HUH? whats this all about?

any ideas?

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  • 2 weeks later...

Hey Boran me and a friend are working on bringing EF over to JA, weapons and physics, if you're porting maps ya should talk to me on MSN. We're hoping to make it into a full blown mod eventually but right now it's just us 2, he's doing the code, I'm doing (trying to anyway) the weapons.

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