Xeranx Posted February 27, 2005 Share Posted February 27, 2005 Thanks Fred and TK. Link to comment Share on other sites More sharing options...
Ujio Posted February 28, 2005 Share Posted February 28, 2005 Hey => I want to ask if I can change results of Talk with Atton about my Saber... I told him i had Double Edged Yellow Saber, but I had 2 Single Edged (can be 1) but how can i change it in the Savegame??? Is it possible to do this with KSE??? O.T. Finally I could write here... The forum doesn't accept polish e-mail servers... Link to comment Share on other sites More sharing options...
Darth333 Posted February 28, 2005 Share Posted February 28, 2005 Originally posted by Ujio Hey => I want to ask if I can change results of Talk with Atton about my Saber... I told him i had Double Edged Yellow Saber, but I had 2 Single Edged (can be 1) but how can i czhange it in the Savegame??? Is it possible to to this with KSE??? O.T. Finally I could write here... The forum doesn't accept polish e-mail servers... This sounds like a job for tk102's Global Variable Comparison Tool : http://www.starwarsknights.com/tools.php Link to comment Share on other sites More sharing options...
Ujio Posted February 28, 2005 Share Posted February 28, 2005 Could it be 003EB0_PC_Lightsaber??? Oh gees... I'll have to start again to find the difference Link to comment Share on other sites More sharing options...
Darth333 Posted February 28, 2005 Share Posted February 28, 2005 Originally posted by Ujio Could it be 003EB0_PC_Lightsaber??? Oh gees... I'll have to start again to find the difference Check the scripts attached to Atton's dlg. Link to comment Share on other sites More sharing options...
Ujio Posted February 28, 2005 Share Posted February 28, 2005 I know!!! I know!!!!!! I found it!!!!!!! 003EB0_PC_Lightsaber is a color of Saber 1 - red 4 - yellow and 6 - orange and 003EB0_PC_Hilt is what I was looking for: 1 => One Handed Single Saber and 2 => Two Handed Lance So the Cut Scenes are allright now!!! Weeeehaaaaa There were some problems with server I have noticed But they r gone like some of the posts Link to comment Share on other sites More sharing options...
dr_kayoz Posted March 2, 2005 Share Posted March 2, 2005 Forum Rules Link to comment Share on other sites More sharing options...
dr_kayoz Posted March 4, 2005 Share Posted March 4, 2005 Guys, Im trying to get the files for the editor. I cant get the files off my Xbox cos i dont have a modded xbox. I need either 1. Some to tell me how to get the fiels without a modded xbox if its posible 2 someone who is willing to email me a copy of the required files. please PM me if you are willing to do so. BTW the post above was the same except i put my email init.. so it got edited. n case anyone was wondering Link to comment Share on other sites More sharing options...
reiella Posted March 4, 2005 Share Posted March 4, 2005 Originally posted by dr_kayoz Guys, Im trying to get the files for the editor. I cant get the files off my Xbox cos i dont have a modded xbox. I need either 1. Some to tell me how to get the fiels without a modded xbox if its posible 2 someone who is willing to email me a copy of the required files. please PM me if you are willing to do so. BTW the post above was the same except i put my email init.. so it got edited. n case anyone was wondering Erm, well if we happen to send you the required files, you'd be using our saves then, no? Not really too useful for editing. Anycase. If you have a DVD drive, anything you need to copy from the game itself is easy enough to copy then. Second, a Action Replay will work to let you transfer the save data back and forth between XBX and PC. Link to comment Share on other sites More sharing options...
clydeski Posted March 4, 2005 Share Posted March 4, 2005 TK, do you have any idea why in KSE thorium charges, pl_thorium, will show up in the inventory but not in the Master Item list? I also looked in Kotor Tool and can't find thorium charges anywhere. Looked all through blueprint items with no luck. They must have it hidden in some peculiar location. Link to comment Share on other sites More sharing options...
tk102 Posted March 4, 2005 Author Share Posted March 4, 2005 @clydeski: If it doesn't show up in the Master Item List, then it must a module-specific item. The only items which show in the Master Item list are the global ones (i.e. those in templates.bif and in the Override folder). Link to comment Share on other sites More sharing options...
reiella Posted March 4, 2005 Share Posted March 4, 2005 Originally posted by clydeski TK, do you have any idea why in KSE thorium charges, pl_thorium, will show up in the inventory but not in the Master Item list? I also looked in Kotor Tool and can't find thorium charges anywhere. Looked all through blueprint items with no luck. They must have it hidden in some peculiar location. Try looking in Korriban's Datafiles. Area specific item lists aren't parsed at all by KSE (would probably add a great deal of time to loading). Interestingly enough, unless you're in the specific area, you also can't giveitem area specific items. Link to comment Share on other sites More sharing options...
tk102 Posted March 4, 2005 Author Share Posted March 4, 2005 You're right on both counts reiella. In addition most module-specific items are plot items that don't have much relevance outside their module. IMO, the rate of diminishing returns is too great to add this functionality to KSE. Link to comment Share on other sites More sharing options...
reiella Posted March 4, 2005 Share Posted March 4, 2005 Originally posted by tk102 You're right on both counts reiella. In addition most module-specific items are plot items that don't have much relevance outside their module. IMO, the rate of diminishing returns is too great to add this functionality to KSE. I agree, especially as you said, most local items are really local. That said, perhaps it would be possible to add functionality to allow someone to manually enter the item code? Not too sure what actually is entailed in the inventory control in the save file, but shouldn't that allow people to add Local items to their save, as long as they know the name? Although, I do imagine it would remove a great deal of safeguards to prevent corrupt save games, hmm. Link to comment Share on other sites More sharing options...
tk102 Posted March 4, 2005 Author Share Posted March 4, 2005 A "safe" workaround is to extract the desired local .uti file with KotOR Tool and place it in the Override. Then open KSE and add it to your inventory (it will appear red in the Master List). Then delete the .uti from your override. Link to comment Share on other sites More sharing options...
dr_kayoz Posted March 4, 2005 Share Posted March 4, 2005 Reilla, no actually im talking about the files that are required to use the save editor.. the ones the editor looks for before leting you do anything, i dont want your save games, i can get my own, as i have a action replay, btw the save games dont fit on action replay cards though like 3 x too big for the card. Anyways, like i said im tryign to get the required files, cos i cant get them off my xbox cd for some reason, all i can see are the VOB/BUP/IFO files thanks guys Link to comment Share on other sites More sharing options...
clydeski Posted March 4, 2005 Share Posted March 4, 2005 Thanks TK. Link to comment Share on other sites More sharing options...
Daebryn Posted March 5, 2005 Share Posted March 5, 2005 I don't know if its been mentioned, but I just noticed that if I keep my different mods organized in seperate folders inside the TSL Override folder, KSE will not look into those folders for new inventory items. any .uti items in those folders won't show up in the Item Availability Master List on the right. Link to comment Share on other sites More sharing options...
gyrostylez Posted March 5, 2005 Share Posted March 5, 2005 I asked a legitimate question yesterday, and not only did it not get answered, but it was deleted as well. Wut the hell. Link to comment Share on other sites More sharing options...
tk102 Posted March 5, 2005 Author Share Posted March 5, 2005 Originally posted by Daebryn I don't know if its been mentioned, but I just noticed that if I keep my different mods organized in seperate folders inside the TSL Override folder, KSE will not look into those folders for new inventory items. any .uti items in those folders won't show up in the Item Availability Master List on the right. Right, I haven't yet added that recursive searching nor have I determined what to do if two .uti files of the same name are found! @gyrostylez: My apologies. I moved your post to here where it seemed better suited. No sooner then had I done this, I was distracted at work before I could PM you and then completely forgot. Link to comment Share on other sites More sharing options...
dr_kayoz Posted March 5, 2005 Share Posted March 5, 2005 TK thanks for the help you gave me. Now, the Editor is great, i cant use the item editor part but that is cos im modifying Xbox saves. BUT, teh Character Portraits. Im partial certain portraits, BUT, I cant seem to figure out which portrait code goes with which portrait. I know i could sit here and make save after save, to test teh pics.. butif there is an answer somewher already id prefer to not do that. Link to comment Share on other sites More sharing options...
beel2112 Posted March 5, 2005 Share Posted March 5, 2005 Okay, I must be blind: How do you edit Force Powers? All I seem to be able to access are the Feats. I assume the answer is right in front of my face, but for the life of me I don't see it. Help! Link to comment Share on other sites More sharing options...
tk102 Posted March 5, 2005 Author Share Posted March 5, 2005 It's buried under the Classes treenode for Forcel-wielding classes. Link to comment Share on other sites More sharing options...
beel2112 Posted March 5, 2005 Share Posted March 5, 2005 Geez...how'd I miss that--I looked right at it.... Thanks TK! Link to comment Share on other sites More sharing options...
dr_kayoz Posted March 5, 2005 Share Posted March 5, 2005 Ok, question, Im modding Xbox saves, but when i change something, it gives me a Damaged Save Error. Even if i only Edit the attributes... Also, if i change the Character Name, and select apply and commit, it still shows up with teh old name. Why? Link to comment Share on other sites More sharing options...
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