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KotOR and KotOR2 Savegame Editor (KSE) - Current Version: 3.3.3


tk102

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Are you sure you have the latest version. I have 137 saves and it shows them all

 

OMG how can you have so many saves

 

the most ive had is about 23.

 

 

well done tk, being able to see icons gives the kse a nice touch

 

dont know how the hell you manage to keep making all these updates though

:eek:

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Okay. One of my 'normal' savegames frombefore has the following files:

[*]GLOBALVARS.RES

[*]PARTYTABLE.RES

[*]SAVEGAME.sav

[*]savenfo.res

[*]screen <image>

[/list=1]

 

The one edited with KSE now has the following files:

[*]globalvars.res (same as above)

[*]partytable.res (same as above)

[*]SAVE_DATA.sig

[*]SAVE_HEADERVAR.sig

[*]SAVE_INFO.sig

[*]SAVE_PARTY.sig

[*]SAVE_VARS.sig

[*]savegame.sav (same as above)

[*]savenfo.res (same as above)

[*]screen <image> (same as above)

[*]Screen.sig

[/list=1]

 

Unless the .sig files are deleted from the savegame, it will stop midway through load. If they're deleted, it'll load just fine, if they're not, it dies.

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Originally posted by Jennaida

Okay. One of my 'normal' savegames frombefore has the following files:

[*]GLOBALVARS.RES

[*]PARTYTABLE.RES

[*]SAVEGAME.sav

[*]savenfo.res

[*]screen <image>

[/list=1]

 

The one edited with KSE now has the following files:

[*]globalvars.res (same as above)

[*]partytable.res (same as above)

[*]SAVE_DATA.sig

[*]SAVE_HEADERVAR.sig

[*]SAVE_INFO.sig

[*]SAVE_PARTY.sig

[*]SAVE_VARS.sig

[*]savegame.sav (same as above)

[*]savenfo.res (same as above)

[*]screen <image> (same as above)

[*]Screen.sig

[/list=1]

 

Unless the .sig files are deleted from the savegame, it will stop midway through load. If they're deleted, it'll load just fine, if they're not, it dies.

 

Um I've edited many a game with KSE and haven't encountered the problem you have

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The .sig files are generated for Xbox users, but as jedigoku says, they are ignored by the PC version. See if there is a different pattern of behavior not associated with the .sig files: Maybe your game crashes once and then works the next time. ?

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They ONLY show up after using KSE, jedigoku. Not from regular saves, or from anything else.

 

And deleting them is the only way I've found that fixes the problem. And they are only put there by KSE. This has not happened before 3.3.1, either.

 

If it's not KSE, tell me... why does it ONLY happen after I mod a save/quicksave with KSE, and try loading it? Or is it simply because I'm doing it with the game running, so I can reload the quicksave when I'm done editing?

 

And it only seems to happen after I've opened it and re-saved it with KSE multiple times, as well. Situationally, I often add something in KSE at various points...

 

That's led me to wonder how much a savegame is changed, everytime KSE saves an alteration.

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for the record quick saves aren't the same as normal saves hense the name quick try it on a normal save and that should fix your problem and I've said it before I use it often and don't have a problem try downloading it again cuz your download might have got currupted and see if that works cuz out of 23 saved games I've had no problems or your installation might be messed up orther wise without being there i can't diagnose the problem any better

 

I'm a programmer and if TK says KSE isn't the problem I tend to believe him

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Originally posted by jedigoku

I'm a programmer and if TK says KSE isn't the problem I tend to believe him

 

Ah yes. And I'm just an ignorant end-user. *shrug* I'll re-download it. The only mods I'm running now that I haven't before are the whereamI armband and handmaiden for female PC. Otherwise, it's all the same ones.

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Originally posted by Jennaida

Or is it simply because I'm doing it with the game running, so I can reload the quicksave when I'm done editing?

 

This is very likely the cause. I recommend completely exiting the game before attempting to edit a save, and conversely, exiting KSE before loading the game.

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v3.3.2 released

- Fixed a very long standing bug that prevented some Global Numerics from displaying

 

- Made Quests node start in collapsed position

 

- .sig file creation is now dependent on the pre-existence of a .sig file in the savegame folder (for Jennaida)

 

 

(I believe the problem you are having Jennaida is associated with Quicksaves only...)

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