jojobob Posted February 23, 2004 Share Posted February 23, 2004 has anyone here ever spawned a cultistcommando NPC? he looks like one of those cultists without a lightsaber who uses force only, and this one holds 2 blaster pistols! he uses them both and raises both arms so there's apparently an animation for it (although he shows no sign of kickback when he shoots so i could be wrong), and that's about it. but i tried playermodel cultistcommando and it makes me look like him but without 2 pistols. a while back i made a pistol mod to make the pistol shoot red lasers and increase the rate of fire. because he's using both pistols, he shoots even faster and i want to know if anybody has found a way to give one dual pistols Link to comment Share on other sites More sharing options...
Tinny Posted February 23, 2004 Share Posted February 23, 2004 the only way i found to use the dual pistols is kinda a dumb way without having crosshairs :/. what you do is set mindtrick to level 4 via cheats then spawn the commando and then mindtrick him. Link to comment Share on other sites More sharing options...
jojobob Posted February 23, 2004 Author Share Posted February 23, 2004 yeah i tried that, it's no fun Link to comment Share on other sites More sharing options...
Michael Plant Posted February 23, 2004 Share Posted February 23, 2004 Maybe you could use the NPC making tool and extract the cultist commando npc file. Open it up and see if it looks "different". Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted February 24, 2004 Share Posted February 24, 2004 I think the guns are part of the model. Actually, i think in the demo i got the 2 guns... but that was with mindtrick... i think. Link to comment Share on other sites More sharing options...
TK-8252 Posted February 24, 2004 Share Posted February 24, 2004 The dual pistols are not part of the model. The dual pistols are activated when an NPC's class is set to "COMMANDO". In a mod of mine, I replaced the Cultist that uses the standard E-11 Blaster Rifle with one using dual pistols. This way, the Cultist Commando would be on the Vjun3 map. Here's what the NPC file looks like: Â cultist { playerModel cultist weapon WP_BLASTER_PISTOL FP_LEVITATION 2 rank ltcomm reactions 5 aim 5 move 5 aggression 5 evasion 4 intelligence 5 hfov 160 vfov 160 playerTeam TEAM_ENEMY enemyTeam TEAM_PLAYER class CLASS_COMMANDO class CLASS_REBORN snd cultist3 sndcombat cultist3 sndextra cultist3 yawSpeed 140 walkSpeed 55 runSpeed 200 health 250 dismemberProbHead 100 dismemberProbArms 100 dismemberProbLegs 100 dismemberProbHands 100 dismemberProbWaist 100 } Link to comment Share on other sites More sharing options...
Tinny Posted February 24, 2004 Share Posted February 24, 2004 does anyone know whats wrong with the npc i tried to make? Â uberkyle { fullName "uberkyle" playerModel kyle weapon WP_BLASTER_PISTOL FP_LEVITATION 3 FP_PULL 3 FP_PUSH 3 FP_SEE 3 FP_SPEED 3 FP_ABSORB 3 FP_HEAL 3 FP_PROTECT 3 FP_TELEPATHY 3 FP_GRIP 3 FP_LIGHTNING 3 FP_DRAIN 1 forcePowerMax 200 rank captain aggression 5 aim 5 evasion 5 intelligence 5 move 5 reactions 5 playerTeam TEAM_PLAYER enemyTeam TEAM_ENEMY class CLASS_COMMANDO health 800 hfov 160 vfov 160 yawSpeed 140 walkSpeed 55 runSpeed 200 snd cultist3 sndcombat cultist3 sndextra cultist3 sndjedi kyle_boss dismemberProbArms 10 dismemberProbHands 20 } Â Â he won't do jack, just uses one pistol and is almost as dumb as a tk or a rebel just with slightly better aim and a lot higher health Link to comment Share on other sites More sharing options...
TK-8252 Posted February 25, 2004 Share Posted February 25, 2004 He needs two classes, CLASS_COMMANDO and CLASS_REBORN. Link to comment Share on other sites More sharing options...
Tinny Posted February 25, 2004 Share Posted February 25, 2004 he acts better but he still won't use 2 pistols  uberkyle { fullName "uberkyle" playerModel kyle weapon WP_BLASTER_PISTOL FP_LEVITATION 3 FP_PULL 3 FP_PUSH 3 FP_SEE 3 FP_SPEED 3 FP_ABSORB 3 FP_HEAL 3 FP_PROTECT 3 FP_TELEPATHY 3 FP_GRIP 3 FP_LIGHTNING 2 FP_DRAIN 1 forcePowerMax 200 rank captain aggression 5 aim 5 evasion 5 intelligence 5 move 5 reactions 5 playerTeam TEAM_PLAYER enemyTeam TEAM_ENEMY class CLASS_COMMANDO class CLASS_REBORN health 800 hfov 160 vfov 160 yawSpeed 140 walkSpeed 55 runSpeed 200 snd cultist3 sndcombat cultist3 sndextra cultist3 dismemberProbArms 10 dismemberProbHands 20 } Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted February 25, 2004 Share Posted February 25, 2004 The dual pistols are not part of the model. The dual pistols are activated when an NPC's class is set to "COMMANDO". In a mod of mine, I replaced the Cultist that uses the standard E-11 Blaster Rifle with one using dual pistols. This way, the Cultist Commando would be on the Vjun3 map. Here's what the NPC file looks like: Â strange, those guys had one gun, and jumped around shooting.. things like that... unless it was on jedi master... i know.. i know.. i should play it on that... Link to comment Share on other sites More sharing options...
WhiteShdw Posted February 25, 2004 Share Posted February 25, 2004 You can get an NPC to use double pistols by setting the class to "Class_Reborn" with a rank of at least "ltcomm" or higher. Class_commando does not do anything. Oh, yeah and you have to set weapon to wp_blaster_pistol ofcourse. Also, i think it might only work for enemy teams, but i'm not sure about that. Â I made a template for it in the NPC tool. Check it out here: Â http://www.pcgamemods.com/3648 Link to comment Share on other sites More sharing options...
TK-8252 Posted February 26, 2004 Share Posted February 26, 2004 Hmm... Reborn class and a rank of lieutenant commander or higher, eh? Interesting, I'll have to try that. Â EDIT: Aha, this is indeed the proper way to set up an NPC with dual pistols. So Tinny, problem solved. Link to comment Share on other sites More sharing options...
jojobob Posted February 27, 2004 Author Share Posted February 27, 2004 i'm trying to get the player to have dual blasters though. and yes the NPC does have to be on enemy... i'm pretty sure because when i tried to make it on my team it only had 1 Link to comment Share on other sites More sharing options...
jojobob Posted February 27, 2004 Author Share Posted February 27, 2004 if you open up the cultistcommando npc with a text editor, you will see that it says this on the classes par: Â // class CLASS_COMMANDO class CLASS_REBORN Â i wonder why they put the commando class if they disregarded it (//) Link to comment Share on other sites More sharing options...
TK-8252 Posted February 27, 2004 Share Posted February 27, 2004 Originally posted by jojobob if you open up the cultistcommando npc with a text editor, you will see that it says this on the classes par: Â // class CLASS_COMMANDO class CLASS_REBORN Â i wonder why they put the commando class if they disregarded it (//) Yes, I was puzzled by this as well. As we just found out in this thread, there is no such class as COMMANDO. It's possible that Raven programmers were originally going to make dual pistols activated by a COMMANDO class but they decided not to. Link to comment Share on other sites More sharing options...
jojobob Posted March 1, 2004 Author Share Posted March 1, 2004 it's really cool spawning a whole bunch of them, and then a rancor because after you provoke the rancor, it will start attacking them and about 5 of them will kill in a minute or 2! Â anyway, so has anyone figured out how to make it work for the player without mind trick? Link to comment Share on other sites More sharing options...
TK-8252 Posted March 2, 2004 Share Posted March 2, 2004 Originally posted by jojobob so has anyone figured out how to make it work for the player without mind trick? This is impossible to do, in single player that is. There is absolutely no way to allow your player to use NPC-only weapons and/or classes. Although with the multiplayer source code out, a mod could enable players to use dual pistols. Link to comment Share on other sites More sharing options...
Tinny Posted March 2, 2004 Share Posted March 2, 2004 hmm, you can use boba fett stuff which i thought was a npc only class. i tried to do this, playerteam player, and then playermodel cultistcommando. doesn't do nada :/ Link to comment Share on other sites More sharing options...
TK-8252 Posted March 2, 2004 Share Posted March 2, 2004 Oh, yeah, you can be NPC-only classes with the playermodel cheat. But you cannot use NPC weapons, like the gaffi stick, Tusken rifle, dual pistols, etc.. Link to comment Share on other sites More sharing options...
Tinny Posted March 2, 2004 Share Posted March 2, 2004 i remember you can use a scepter if you type in give wp_scepter (i forgot the exact commando but i've done it in sp), maybe the dual pistols can be achieved the same way? Link to comment Share on other sites More sharing options...
TK-8252 Posted March 2, 2004 Share Posted March 2, 2004 The scepter is a weapon class, but dual pistols do not appear to be a seperate class. I'll look into giving yourself NPC weapons with the give cheat. Link to comment Share on other sites More sharing options...
jojobob Posted March 7, 2004 Author Share Posted March 7, 2004 well the new version of the Lost Hope mod is out and there are dual weapons there, but my pistol mod to give it a higher rate of fire doesn't work for multiplayer. any1 know how to fix? Link to comment Share on other sites More sharing options...
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