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Best Darth maul skin?


Mr Wolf

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Hi,

 

I am sure there are loads of Darth Maul skins out there, he is such a cool character.

 

Can anyone tell me their favourite ones or the most accurate ones?

 

I dont want to spend ages downloading and installing sub standard ones.

 

Thanks.

 

:mauls:

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Originally posted by Mr Wolf

Thanks.

 

But I guess I should have mentioned it was for JA. :(

 

Can JO models work in JA?

 

Or do you know of a good Maul skin for JA?

 

Thanks again.

Yes, it works in Jedi Academy. Here's proof:

maul1.jpg

 

And here it is in Jedi Academy running the ffa_DOTF map with the JA patch that I told you about in your other thread:

maul2.jpg

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Heh. had to wait for my clan to come online and dl the map and such. ;)

 

Got it going last night.

 

Had a great time.

 

Took turns at doing Maul-Obiwan-Quigon fights, while others spectated.

 

Bloody marvelous.

 

Can this map be made to work with power duals?

 

We will probably be doing the same thing for a few nights.

 

If anyone wants to come along: Server ip: 69.57.137.166:29070

[EGT]Clanserver. (saber)

 

 

Thanks again.

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I ran into some odd and cool problems in SP, maybe it was some other .pk3 that didn't play well with others but here goes:

 

Odd, it didn't want to load the Maul saber image, but instead showed whatever was "previous" and single bladed no less. :confused:

 

When I got playing it didn't show the saber again, but gave me a single bladed Reborn hilt. Here's when it starts getting cool, I was able to use it in Fast, Medium and Staff styles.

 

I was able to do everything as with a staff like kick and backstab but get this, I could also throw. :D

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Originally posted by Mr Wolf

Can this map be made to work with power duals?

Yes. Start a Power Duel game on any map. Then whoever has rcon admin powers can enter "/rcon map ffa_dotf" and it will load the DOTF map while keeping the Power Duel gametype.

 

To make it interesting, Maul should use only Dark Force powers and the two Jedi only Light Force powers. Set g_forceregentime 200 (default) so the Jedi can't heal themselves too much.

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