Jump to content

Home

KotOR/TSL Global Variable Comparison Tool


Recommended Posts

Posted

v1.0.3 released

 

- Support for KotOR & TSL

- Added a Save to File button

- Changed savegame listboxes to dropdown lists

 

Legacy text:

In extending the savegame editor to include the editing of global variables, I've realized how little I know about the inner workings of the game. This tool provides a glimpse into how the global variables change as gameplay progresses.

 

The tool allows you compare two savegames' global variables (booleans numerics and strings). I hope it can help increase our overall understanding of the game.

 

Yay! I'm finally a Pit Droid now. :r2d2:

Posted

this a cool tool. I just loaded up two save games one was my first game DS and the other was I think the 4th LS. There are alot of differences. It does show bit more of how much work it takes to make a game.

 

My only complaint I have about this KSE and KGC is that there is no wheel mouse support :( lol I know it's a small detail but I have been useing a wheel mouse for 5 years now and when I can't it use it's almost like useing a PC without a mouse at all.

 

:) very minor complaint though I can live with it. and your tools are great.

Posted

I'll see what I can do about that, T7. Perl/Tk does provide a method for supporting wheel-mice and I was too lazy to include it.

 

I do appreciate feedback like that. :)

 

Edit: actually that tells me you're running Windows XP -- mousewheel support is available for other Windows' OS's. It's a weird thing about XP losing focus of the pane you're trying to scroll.

  • 11 months later...
Posted

v1.0.3 released.

 

In preparation from some more serious modding of TSL and by request, I've re-released the Global Variable Comparison tool.

Posted
Originally posted by tk102

v1.0.3 released.

 

In preparation from some more serious modding of TSL and by request, I've re-released the Global Variable Comparison tool.

Thanks! Now we only need findrefs to complete the package :D

 

 

...erm...and dlgedit too...this gff thing can be a pain in the *** for long dialogues :(

Posted

Thank you.

 

Thanks! Now we only need findrefs to complete the package

...erm...and dlgedit too...this gff thing can be a pain in the *** for long dialogues

 

Um, I thought dlgeditor worked fine on TSL dlg's. I will admitt I haven't tried to write a new dialog but they seem to open fine.

Posted
Originally posted by T7nowhere

Thank you.

 

 

 

Um, I thought dlgeditor worked fine on TSL dlg's. I will admitt I haven't tried to write a new dialog but they seem to open fine.

Hmmm...dlgeditor crashed when I tried to open Kreia's dlg file this morning :confused:

 

Speaking of dlg files...anyone know where all the non-party NPC dialogs are hiding? I found the files for the transit systems, workbenches, and party NPC's but can't find any of the others using KT. TIA

Posted

Getting off topic guys... :D

 

Did you open DLGEditor first (without opening any .dlg) and then press Ctrl-T and select the kotor2 dialog.tlk? If not, it will crash. But let's talk about it in a different thread.

  • 2 weeks later...
Posted

Hi,

 

I am currently on Nar Shadda and I want to be able to repair the air-speeder, but I have already completed Goto's yacht. Anyone know which variables I should change do be able to do this?

  • 5 years later...
Posted
v1.0.3 released

 

- Support for KotOR & TSL

- Added a Save to File button

- Changed savegame listboxes to dropdown lists

 

Legacy text:

In extending the savegame editor to include the editing of global variables, I've realized how little I know about the inner workings of the game. This tool provides a glimpse into how the global variables change as gameplay progresses.

 

The tool allows you compare two savegames' global variables (booleans numerics and strings). I hope it can help increase our overall understanding of the game.

 

Yay! I'm finally a Pit Droid now. :r2d2:

 

yo can you make a youtube vid about how to use it oh yeah if possible could u use bossr and recruit nichos mod

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...