Noekin3 Posted March 14, 2004 Share Posted March 14, 2004 im wonder if there is posible to slow down the swin speed in the sabers battles......because sometimes i dont know what hit me....and sudenly im dead.....so its posible ,.... Link to comment Share on other sites More sharing options...
Methos007 Posted March 19, 2004 Share Posted March 19, 2004 I'm pretty sure someone could alter the animations to slow them down but that might require ajustments to the JA squeleton. Even if it was possible, I dont think many people want to fight in slow motion. You should check out TMU mod, it's full of bullet time and slow motion effects. Link to comment Share on other sites More sharing options...
ksk h2o Posted March 19, 2004 Share Posted March 19, 2004 well there is the timescale variable that slows everything down. then there is the gspeed variable that alters walk/run speed. but what you really are loking for is a variable in the saber file called attack speed or something like that. of course you would need to apply it to ALL the sabers... and it would be a server+client mod. Link to comment Share on other sites More sharing options...
Methos007 Posted March 19, 2004 Share Posted March 19, 2004 Slowing things down would be like the fight between Obi Wan and Vader in ANH- week lol Link to comment Share on other sites More sharing options...
ksk h2o Posted March 19, 2004 Share Posted March 19, 2004 'you shouldn't have come back old man...' =) Link to comment Share on other sites More sharing options...
keshire Posted March 19, 2004 Share Posted March 19, 2004 OJP alters the saber anim speed. It does this to help with the whole being able to block manually. Its set to a cvar. Default is 1 but I think .6 works well. Head to the OJP forums to pick up the beta and give suggestions. Link to comment Share on other sites More sharing options...
Methos007 Posted March 19, 2004 Share Posted March 19, 2004 Awesome, I didnt know the mod extended into this kind of thing. Link to comment Share on other sites More sharing options...
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