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Lots of country never fight wars but still have a military force. They might do some peacekeeping with the UN.

 

You're just avoiding the argument to prove that they did fight a war. Since you've been countering the question with another question, it mines your credibility.

 

With the Luke thing. Sure they're unprepare...they can't even beat ONE single Jedi...let's send them against the Republic with their huge Jedi Army!

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Vostok - with Sweden, thje point i was trying to make is that a nation or organisation doesnt have to get involved in wars in order to have military forces.
So you're saying we can play as the Hutts, and build an army, but since they don't fight in wars we can't really fight with them?
Also, as i said before, the onus is on you to prove they didnt fight, as that is your whole argument.
And what of the onus on you to prove they did fight?
Finally, with Luke etc, he was a Jedi and Jabba was unprepared.
So that was his whole army on the sail barge and handful of skiffs? I would have though if the Hutt Cartel had a standing army and one of the most prominent Hutts was killed, the Cartel might just use their army to retaliate against the Rebellion. Jabba certainly didn't waste much time exacting revenge on Han, I can't see that other Hutts would be at all averse to using their army against the Rebellion.
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The impression I got from ROTJ is that Jabba didn't give into Luke's demands because a) he was stupid and arrogant, and b) he thought he had already won by capturing Luke and all his friends. It certainly didn't suggest that he had a huge army and was prepared to fight a war.

 

But here's a new point: as Hutt "armies" are all mercenaries who fight for money and have no particular connection with the Hutt "civilisation" you could have those units in the game as mercenaries which could be hired by any civ. Best of both worlds: you get the cool looking units but don't have to waste time on an extra civ.

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That sounds decent. For lack of a better analogy they could operate similar to the Mercenaries in WarCraft 3, where on particular maps their might be a Hutt Cartel Palace, and you purchase mercenaries such as Bounty Hunters, Gamorrean Guards, Desert Skiffs and maybe even a Rancor and his keeper. This gets around the weirdness of building Bounty Hunters yourself. Perhaps the Mercenaries only stay for a set amount of time, then they run home, unless you select to keep paying them.

 

Don't get me wrong, I would like the Hutt Cartel to have some presence in the game, much like they were in Clone Campaigns. But they just don't work as a playable civ. Are we still entertaining the idea of secret civs (not properly balanced civs that are just for fun like the Ewoks)? I think the Hutts are perfect for this idea. But as a fully fledged civ they don't really work.

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