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Elevator Question


R8Sephiroth8P

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Posted

Ok, I noticed that the func_plat in jk3 doesnt have a delay key. This is what causes the elevator to go back down after a certain amount of time, regardless if you're on it or not. But since there isn't a delay key, is there any other way to get an elevator to go back down after a certain amount of time WITHOUT you having to get off it?

Posted

I want to know how to fix this problem too =P I have a lift that’s activated by a switch anyway when somebody wants to go down the lift they press the switch to bring the lift up then when they get on the lift and it wont move =/ until they get off -_- and I know theres a way to fix this because ive seen on the academy_beta_2 map a lift that works and its not done with scripting either because ive looked in the .pk3 file and it has no scripts for lifts =P

Posted

Just use a func_door. there is a delay-key:D

 

btw: You can look it up, how the elevator was made in siege_hoth. You'll get the *.map-file with the Radiant;)

Posted
Originally posted by JkRaVeN

how do i control how far the func_door moves? =/ does height work with it?

 

Thats what I would like to know. I already know how to make the door go up, and wait there for a certain amount of time, but when ure dealin with a thin platform, how do you get it to go the distance you want?

Posted

I think you should use triggers for the func_door. For moving the lift you use key:lip value: the height in units to go up ( you may need to use a negative value)

 

Don't forget to put a wait in your triggers.

Posted

I dont use a height, I put a brush as high as I want the elevator to go in a wall where it cant be seen, and select all the brushes and make it a func_plat (or func_door as the case may be)

Posted

what i want to know how to do is to get one elevator that will service three or more levels, and goes to where you are when you call it (with a trigger) then goes where you tell it to go. If onyone has any ideas for that, then pz say

Posted
Originally posted by {NJO}*Dark

what i want to know how to do is to get one elevator that will service three or more levels, and goes to where you are when you call it (with a trigger) then goes where you tell it to go. If onyone has any ideas for that, then pz say

 

My friend wants to know how to do that too, lol.

Posted

yeah you need to use a script

when you see me next on msn dark yell at me ill see if i can whip one up for ya:p

Posted

If you know anything about Icarus, it's a pretty simple task, you simply move a func_static to various ref_tags, each ref_tag determines a stopping position and you call the func_static to that ref_tag.

Posted

You can use a single script and specify the ref_tag it has to go to on the button on a key of "parm1" then in Icarus you can get the value by using get("SET_PARM1", string) or vice versa.

 

Look at the generic elevator script that is in base\scripts somewhere, it demonstrates it perfectly.

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