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Elevator Question


R8Sephiroth8P

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Ok, I noticed that the func_plat in jk3 doesnt have a delay key. This is what causes the elevator to go back down after a certain amount of time, regardless if you're on it or not. But since there isn't a delay key, is there any other way to get an elevator to go back down after a certain amount of time WITHOUT you having to get off it?

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I want to know how to fix this problem too =P I have a lift that’s activated by a switch anyway when somebody wants to go down the lift they press the switch to bring the lift up then when they get on the lift and it wont move =/ until they get off -_- and I know theres a way to fix this because ive seen on the academy_beta_2 map a lift that works and its not done with scripting either because ive looked in the .pk3 file and it has no scripts for lifts =P

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Originally posted by JkRaVeN

how do i control how far the func_door moves? =/ does height work with it?

 

Thats what I would like to know. I already know how to make the door go up, and wait there for a certain amount of time, but when ure dealin with a thin platform, how do you get it to go the distance you want?

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Originally posted by {NJO}*Dark

what i want to know how to do is to get one elevator that will service three or more levels, and goes to where you are when you call it (with a trigger) then goes where you tell it to go. If onyone has any ideas for that, then pz say

 

My friend wants to know how to do that too, lol.

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You can use a single script and specify the ref_tag it has to go to on the button on a key of "parm1" then in Icarus you can get the value by using get("SET_PARM1", string) or vice versa.

 

Look at the generic elevator script that is in base\scripts somewhere, it demonstrates it perfectly.

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