T7nowhere Posted March 28, 2004 Share Posted March 28, 2004 Cool, nice work. Im not gonna bother with easy swoop raceing mod I just want to check your mod. I'll be sure to choke everyone the next time I play DS. Link to comment Share on other sites More sharing options...
Weiser_Cain Posted March 28, 2004 Share Posted March 28, 2004 It'd be even cooler if you got the option(or even better a countdown) to choke them to death. Link to comment Share on other sites More sharing options...
gameunlimited Posted March 28, 2004 Share Posted March 28, 2004 They are listed in nwscript.nss. There are a bunch of constants defined at the first part of the file. In this case, the script only calls for visual effects and animations without doing any damage. If you want to kill, you have to add a damage effect to it. Originally posted by dj_owen hey, where do you find the animation lists? i looked in animation.2da, but didn't find anything similar to what you posted: FORCE_POWER_CHOKE, or ANIMATION_LOOPING_CHOKE. so how would you find animations like lightning, drain life, etc.? also, i'm not sure if this is a given, but when you execute the script, does it automatically kill the target, or do you have to call a kill command? i was trying to do two things: 1. get my character to lightsaber someone during a convo, killing them. 2. get my character to use force lightning or drain life or both on one or two characters, killing them. Link to comment Share on other sites More sharing options...
dj_owen Posted March 30, 2004 Share Posted March 30, 2004 okay darth, i have a few small requests that i hope you could do for me. i'd do them myself but my computer just doesn't function right with the .ncs complier. could you please create two new types of effects for scripts? i'd like to see one using the FORCE_POWER_LIGHTNING, and one using FORCE_POWER_DRAIN_LIFE. also, if you can, it'd be cool for these to do some massive damage (i.e., you're able to kill people when you select these in coversations.) i'd really just need the compiled scripts, i can do all the dialog editing myself, to save you work. much thanks. Link to comment Share on other sites More sharing options...
Darth333 Posted March 30, 2004 Author Share Posted March 30, 2004 OK. I'm far from being an expert with this (i had a lot of help from Gameunlimited) but I've 'played' with similar scripts since then and I should be able to do this. However, i don't know if i'll have time to do it before the weekend since i expect to be working late every day this week. BTW, what do you use for dialogue editing? I'm having serious problems with my GFF editor. See thisthread . Any help/tips would be appreciated. Link to comment Share on other sites More sharing options...
Darth333 Posted March 31, 2004 Author Share Posted March 31, 2004 OK DJ_Owen, it wasn't as long as I thought. I have those scripts ready (compiled + source). Where can I e-mail them to you? Normally I would post them but I 'm running out of space. Link to comment Share on other sites More sharing options...
dj_owen Posted March 31, 2004 Share Posted March 31, 2004 yeah, i hoped it wouldn't be a complicated manuver, i'm glad it was easy. send them along to hortonow@msu.edu and thanks again. Link to comment Share on other sites More sharing options...
Darth333 Posted March 31, 2004 Author Share Posted March 31, 2004 Scripts sent. Hope it's what you need. Link to comment Share on other sites More sharing options...
stinkymonz Posted March 31, 2004 Share Posted March 31, 2004 Originally posted by dj_owen 1. get my character to lightsaber someone during a convo, killing them. By the way, you sort of use your lightsbaer when killing the man in the Whimpering Locker at the Manaan Hrakert Station, the lightsaber doesn't activate or anything, it just turns the screen to black and next moment, Republic Soldier dead on floor. You should check out what they did, it might help. Link to comment Share on other sites More sharing options...
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