Ahoatam Posted August 27, 2004 Share Posted August 27, 2004 Anyone wanting to do their own basic modding for xbox can find StormSinger/VoxAngel's tut here . Haven't tried it myself, but it looks pretty straightforward. It won't get me Darth Fredricks of Hollywood Bastilla, but it's a start. Link to comment Share on other sites More sharing options...
shosey Posted August 28, 2004 Share Posted August 28, 2004 This is just crazy talk! I love it. I want to try now, hehe! Link to comment Share on other sites More sharing options...
shosey Posted September 1, 2004 Share Posted September 1, 2004 does anybody know if there is a way to update xbox kotor to be able to use the override folder without using xbox live? Link to comment Share on other sites More sharing options...
Dak Vesser Posted September 5, 2004 Share Posted September 5, 2004 Actually, you don't need to update kotOR at all to use an Override folder for your xbox. I thought I had to as well but I don't have xbox live and I never will. So I messed around a little bit with the "swdirsXbox.ini" and found this entry -->OVERRIDE=d:\Override. So I changed it to "OVERRIDE=e:\Override" because kotOR is now on my Xbox HDD. And this is where I put the Override folder using FlashFXP: /E/TDATA/4c410003/Override/ <----In your Xbox. So e:\TDATA\4c410003\ Is where you put the Override folder for all your mods to work. (They will now work!) You don't need the Yavin download to have a working Override folder like so many people think. Oh! one thing I need to add---> to those of you that have a bigger Xbox HardDrive with an F: Partition, The Override Folder still has to go into /E/TDATA/4c410003/Override/ Not F Partition, there is no TDATA there. To all the PC modders: I was so happy when all your mods showed up on my xbox, "Mech Malak, Good/Evil Bastila, Yuthura Ban Recruit, and especailly The ArmBand Warp!" Us Xbox users can now be apart of this Forum:p Link to comment Share on other sites More sharing options...
Darth333 Posted September 5, 2004 Share Posted September 5, 2004 Originally posted by Dak Vesser and especailly The ArmBand Warp!" Thanks! You found a new usefullness to the armband: import the warp cheat to the xbox! Us Xbox users can now be apart of this Forum:p You are all welcome here. I may try my hand at importing mods to the xbox too ( if I find enough time ...) Link to comment Share on other sites More sharing options...
Dak Vesser Posted September 5, 2004 Share Posted September 5, 2004 [/b] You are all welcome here. I may try my hand at importing mods to the xbox too ( if I find enough time ...) [/b] Importing mods to the xbox is going to take up your time for sure! "lol" The problem is not exporting mods to the xbox, The problem is getting the Xbox set up to receive imports thus needs to be modded. Basically, If you're used to modding Kotor content with your PC then I would say "Just stick with that" lol. PC and the Xbox KotOR are not that different from one another, just about generally the same except for a few folder names, the menu graphics, and the executables are the only parts that I know to be different.. But if you're really, really into this like I am, then you are in for some xbox surgery! lol Remember your xbox warenty becomes -VOID- Once you open it! So I recommend buying a used one to mod... Master Jedi Monkey Link to comment Share on other sites More sharing options...
shosey Posted September 6, 2004 Share Posted September 6, 2004 excellent tip about not needing live! Link to comment Share on other sites More sharing options...
Ahoatam Posted September 7, 2004 Share Posted September 7, 2004 Dak, thanks for the info on the override folder. I was wondering why my override wasn't kicking in. Can't wait to try it tonight. One question: for mods that call for console commands to activate, am I S.O.L.? How have you incorporated these mods? Link to comment Share on other sites More sharing options...
shosey Posted September 8, 2004 Share Posted September 8, 2004 you're sort of sol. you could write a script that fires up some of the console mods - or something of the like. Good luck to you ! Link to comment Share on other sites More sharing options...
StormSinger Posted September 9, 2004 Author Share Posted September 9, 2004 The warpband works great on the xbox. I jumped all over the game from the Endar Spire and back again without a hitch. For the most part, the mods work as expected. But I'm sure there's a wall to hit somewhere, I just haven't found it yet. ...which reminds me, I wanted to try the force transformation mod. Using console commands to import items is only one option for getting them into the game. I just fill a container with whatever I want and dump all related files into the OR folder. Works everytime. ....the force morph mod works fine too. Very cool. Link to comment Share on other sites More sharing options...
Dak Vesser Posted September 9, 2004 Share Posted September 9, 2004 Originally posted by StormSinger The warpband works great on the xbox. I jumped all over the game from the Endar Spire and back again without a hitch. For the most part, the mods work as expected. But I'm sure there's a wall to hit somewhere, I just haven't found it yet. ...which reminds me, I wanted to try the force transformation mod. Using console commands to import items is only one option for getting them into the game. I just fill a container with whatever I want and dump all related files into the OR folder. Works everytime. ....the force morph mod works fine too. Very cool. Now that is something I've been stuck on. How in the world do you make the Taris Metal Bins and Plasteel Bins available for opening, have items in them, and what not? The Metal Boxes in the south apartments are just props, but I remember with your Beta Save, all the boxes had items and stuff ready for grabs. This is one of the many things I have yet to figure out! “Weird” I thought they were apart of the area’s static load. Maybe not Link to comment Share on other sites More sharing options...
StormSinger Posted September 9, 2004 Author Share Posted September 9, 2004 That was tough because I didn't use the override folder at that time. I looked at the placeables in NWN viewer and found the bytes that set the useability of the container. Then I just altered those bytes in a hex editor (editing the rim itself). It took some doing and surprised me when it actually worked. Link to comment Share on other sites More sharing options...
Dak Vesser Posted September 9, 2004 Share Posted September 9, 2004 I would assume changing the bins and boxes most be done without changing the byte size of the tar_m02aa_s.rim.. Ok here's my trip: My lap top cannot play the pc version of kotor because this graphic card only supports 2MB video memory At 24 bit "lol That's pathetic!" It's an old piece of crap! But have the pc kotor installed anyways just for the purpose of using kotor Tool. The reason I did this is because, kotor tool will read the xbox chitin.key, but won't display the folders, files, and bifs correctly. And there’s no texture folder either. So now kotor tool is reading the pc's kotor directories and chitin.key thus all the bifs, rims, mdls, utc, 2da, and textures are all there, I can edit the utc files and then extract them and put them in the unpacked template.bif file then repack it, ftp it to the xbox's cache, databox, and it works! "so far" I’m going to actually attempt to see if the xbox will accept a “modified 2da.bif” from the pc’s version by editing it with in kotor tool, then extracting it, but since there is no “2da.bif” in the xbox’s kotor dataxbox folder, I’m going to try to ftp it into “:y\cache\databox\” and see what that will do… “heh!” StormAngel, If you’ve already tried this with luck or no luck please let me know, otherwise God Speed to me! Link to comment Share on other sites More sharing options...
StormSinger Posted September 9, 2004 Author Share Posted September 9, 2004 Actually, you don't have to go that far. Dump your edited 2da files into the Override folder and you're on your way. I haven't done enough testing with this to find the bugs yet, but I do know that a 2da in the override folder will override those in the global.rim (which is where they're hidden in the xbox version). I put a PC mod with an edited spells.2da in my override folder where I already had a modified global.rim and the 2da worked fine, while the global.rim returned to normal. The spells.2da within that rim was not edited, but apparently it was still overridden entirely. Link to comment Share on other sites More sharing options...
shosey Posted September 9, 2004 Share Posted September 9, 2004 Has anybody tried getting the ebon hawk basement to work on the xbox. I couldn't pull it off. Seems like the script that fires when you first step onto the hawk is different or something. I really didn't try to look too far into it. Link to comment Share on other sites More sharing options...
Xbx_Inthusiast Posted February 22, 2006 Share Posted February 22, 2006 C'mon guys! I have a modded XBox and i've been modding for a couple weeks now. I'm currently modding the crap out of a lightsaber (pc mods work just fine, just don't use .mdl or .mdx files, since those are completely different than PC). There is an Override folder (You have to make it) on your E:/games/Star Wars KOTOR 2/ Override area and voila, instant mods. T7edit: You do realize that the last post in this thread was 1 1/2 years ago. Link to comment Share on other sites More sharing options...
Elven6 Posted February 22, 2006 Share Posted February 22, 2006 Im confused, to do this so you need a modded xbox? Link to comment Share on other sites More sharing options...
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