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falling injurys


Eagle Warrior

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I'm sure there will be falling damage. The question is whether they'll get the falling damage right. Most games I've played, you either take too little damage from too high falls or, far more annoying, you take far too much damage from too short a fall.

 

2 examples are

 

- Medal of Honor allied assault where you could jump down like 4 stories and lose only 20% health

 

and

 

- BF1942 where I've killed myself hopping into a landing craft or going down stairs too fast.

 

I don't know why the game physics of falling damage seems so hard to get right by developers but I would prefer they err on the side of taken less damage than more damage. Though both are unrealistic, taking too much damage from a short fall is both unrealistic AND horrendously frustrating.

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I believe that SWBF should use Half-Life's falling damage.

 

It doesn't matter how far you fall (I've fallen for literally 1 whole minute in an extreme vertical map) and as long as you land in even the tiniest PUDDLE of water then you won't take any damage at all.

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The longer the distance you fall from, the more damage you should take. Obviously if you fall to a certain extent you die. I wonder what they will do about pilots ejecting. Will they have anti-gravity shoes or something. They can eject in space in case youre wondering. Remember when Porkins was having problems with his Xwing and Biggs told him to eject. It would be weird seeing someone just floating in space.

 

:biggs::deathstar

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