Jump to content

Home

Carcass flips out when i try to use LODs


Chairwalker

Recommended Posts

Alright, i decided to stop being a lazy turd and include some LODs with my models.

 

Here's what i did as a simple test:

I take the JO skeleton with the minor bone fixes (hang_tag etc)

I create a block, uvw it, and weigh it to the pelvis, this block is called "Block"

I clone the block, and name the copy "Block_1"

(thats all i need to do, right?)

 

Without the clone, it exports fine. But with the lod present Carcass crashes when it gets to the "Building GLM..." fase.

It doesnt give an error, it just crashes and gives me the ol' XP "send error report" message.

The only 'clue' i get is a small popup that says

"Build failed - Process returned error: -1073741819"

 

Anyone familiar with this error? anything im doing wrong here?

Link to comment
Share on other sites

Hmm that's weird, usually lods are pretty straight forward.

 

-Make sure you call your object with the parent's name.

 

example: "torso_block" and the lod would of course be called "torso_block_1" and it's linked to "torso_1".

 

some extra info:

http://www3.sympatico.ca/psykopat/tutorials/lods.htm

 

One thing that i suspect is happening, is that your LOD level is not represented for each objects and carcass cant find the other hierarchy...and just crashes because it cant complete the process with a partial LODed model.

Link to comment
Share on other sites

Thanks man, although i knew most of the stuff in that tutorial, it did provide me with a very nice renamer script, saved alot of time:)

As for the problem: I didnt know that the stupidtriangle_off needs lods too, i guess i never considered it a tag.

Now i can finally start making lods (hooray)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...