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Since there's been a little interest here and there about this whole xbox modding thing, I thought I'd update it a bit.

 

I pegged Carth at the bottom of the deep dark scale and he's now the evil bastard I always knew he was. :eek: The game didn't like it when I tried to turn him into Bandon ...ah well, maybe Malak.

Turned Mission into Bastila (in the slave outfit) and made her a full-fledged jedi guardian (pegged her to the bottom of the scale too). Also turned her into Yuthura in one test.

Turned T3 into a Mark IV assault droid with a highly modified hide ...very cool.

Taris will never be the same, dangerous place. Totally hostile atmosphere. Upgraded all the enemy equipment, and the enemy stats (and type). Finally got to beat down the racist. :rolleyes:

Turned the rakghouls into rancor and the rakghoul fiend into a teranatek ...scary.

Love the disguises. Running around as an adult rancor is a bit of a problem in confined areas, but fun anyway (although the view sucks).

 

Altered various things in the 2da files, interesting. Lots of things to do yet, but progress is constant and mostly positive.

 

...Storm~

 

...oh yeah, I bought the PC version this weekend. Now all I need is the time to play it. :(

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I don't have an XBox, but I am pretty interested in how this all works (being in software and all :) ). I know lots of people who played the XBox version and now feel left out because they don't think they can use mods.

 

A few questions:

 

How are the XBox game files altered?

 

Are the PC mods in any way usable for the XBox? Or do alterations have to be made from scratch?

 

Have you come across a lot of things that you can do for the PC but not for the XBox?

 

Thanks for any info :)

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Modded xbox, ftp transfer, game installed on the HDD.

 

It's hard to tell exactly how the files are altered. The xbox setup has a different directory structure but many of the same files.

 

/dataxbox/ has the .bif files which I can unpack and repack without any trouble. The templates I work with are exactly the same as the PC version. In fact, I can replace a blueprint item with a modded PC item as long as I keep the original string and resource refs.

/Lips/ same as the PC

/modules/ one set of rim files is in this folder. I can extract them fine, but repacking seems to write them to the PC version which the xbox doesn't like. Everything in them is compatible with the PC version though (as far as I can tell).

/rimsxbox/ this is where I finally found the 2da files (packed in rims). This folder seems to replace several others in the PC version with everything packed in rims. 2da, scripts, layouts, items, textures etc. Same deal with the other rims, I can extract and edit, but can't repack. So I fall back on a 15 year old habit of hex editing and it serves the purpose for the time being. These files have roughly the same name as those in the modules folder:

 

danm13.rim, danm13_s.rim >> danm_a.rim, danm13_adx.rim

 

The other folders are sound files: streammusic/streamsounds/streamwaves

 

Once the problem with repacking the rims is solved, whole areas should be moddable. Don't know about the textures yet, but they all use the same extensions as far as I've seen. It's just a matter of being able to get them BACK INTO the rim.

I have no programming knowledge, so there are a lot of things I'm probably missing. Still, from what I can tell of the 2 versions, the xbox should be just about as moddable.

Someone mentioned that taking a look at the recent Yavin content might give me a few ideas as to how to go about it since the hooks are obviously there for new content.

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