Jump to content

Home

WARNING: Hit per-surface style limit


Blaster

Recommended Posts

Hi,

 

In one of my maps while compiling in 'Full Vis' I get lots of these errors appearing. I hear they can affect performance in a map so I really need to get rid of it.

 

I understand what the error means, that being there can't be too many lights with styles touching one surface. However I'm having trouble finding the offending lights. I've selected all of the lights in my map and removed any styles assigned to them but the error persists.

 

Are skies classed as light styles?

 

-Blaster

Link to comment
Share on other sites

  • 3 weeks later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...