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WARNING: Hit per-surface style limit


Blaster

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Posted

Hi,

 

In one of my maps while compiling in 'Full Vis' I get lots of these errors appearing. I hear they can affect performance in a map so I really need to get rid of it.

 

I understand what the error means, that being there can't be too many lights with styles touching one surface. However I'm having trouble finding the offending lights. I've selected all of the lights in my map and removed any styles assigned to them but the error persists.

 

Are skies classed as light styles?

 

-Blaster

  • 3 weeks later...
Posted

AHHHH HAAAAR!

 

After deleting the switchable lights everything seems to compile fine.

 

Thanks GothiX, that sorted out the problem.

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