keshire Posted June 17, 2004 Author Share Posted June 17, 2004 Darth Maul hapkido Spin kick Another Rough draft. Link to comment Share on other sites More sharing options...
Gotaiken Posted June 17, 2004 Share Posted June 17, 2004 great work keshire, but may i ask what these melee moves are for. Link to comment Share on other sites More sharing options...
keshire Posted June 17, 2004 Author Share Posted June 17, 2004 They are to be melee moves while holding a saber. I had originally planned on plugging these in to the combo chains. But since Razor currently isn't using the specials that may be a good button combo to use too. Attack+Alt Attack to melee attack. knocking someone: off balance/Staggering/Knocking down Link to comment Share on other sites More sharing options...
keshire Posted June 17, 2004 Author Share Posted June 17, 2004 I'm also going to revamp the entire unarmed system. Doing those punches while running is out the window. *I'm thinking of some type of shoulder block/charge and a jump kick for when your running. *I'll be changing the walk to something similar to a boxing shuffle. *And finally a block/grapple to disarm people, and give unarmed some fighting chance. Link to comment Share on other sites More sharing options...
Gotaiken Posted June 17, 2004 Share Posted June 17, 2004 keshire go to the thread saber control methods i got an idea for everything Link to comment Share on other sites More sharing options...
keshire Posted June 18, 2004 Author Share Posted June 18, 2004 I'm staying out of that conversation. You all want overly complicated/convulated control schemes. While it should be kept simple and expanded on from the base system. Link to comment Share on other sites More sharing options...
Gotaiken Posted June 18, 2004 Share Posted June 18, 2004 not really, its quite simple actually primary attack = medium attack secondary attack = light attack primary + secondary attack held = heavy attack primary + secondary attack tap = melee not much complication complete control and intuitivity Link to comment Share on other sites More sharing options...
keshire Posted June 18, 2004 Author Share Posted June 18, 2004 Sure. But my opinion won't be changed. Which is why I stay out of the thread. You'll just have to find a way to adapt what I work on. Link to comment Share on other sites More sharing options...
keshire Posted June 18, 2004 Author Share Posted June 18, 2004 And I'm done with the replacement of the Dual jump kick. I'm much happier with this. Dual Leg Sweep Link to comment Share on other sites More sharing options...
Weiser_Cain Posted June 18, 2004 Share Posted June 18, 2004 The selectable pistol thread gave me an idea. How about a quick-draw animation. I often have wanted to fire off a shot at a distant non-force-using opponent then quickly go back to using a saber. Not sure how practical it would be, but I think it would be pretty cool. Link to comment Share on other sites More sharing options...
keshire Posted June 18, 2004 Author Share Posted June 18, 2004 Like as in using the off hand to fire a weapon? because the weapon switching time isn't very long as it is. Link to comment Share on other sites More sharing options...
RoxStar Posted June 20, 2004 Share Posted June 20, 2004 Originally posted by keshire Dual Leg Sweep That looks very painful Keshire. Your animation work is amazing! I can't wait to do that to some punk trying to gun me down. Link to comment Share on other sites More sharing options...
keshire Posted June 20, 2004 Author Share Posted June 20, 2004 Right Hand Disarm Quicktime format render of the one of the final pieces to the unarmed system. The right handed disarm. I'll be doing a left hand version for dual sabers. If you happen to catch either arm while unarmed you strip them of their weapon and leave them laying flat on their back. Or so I hope. So far I have all new unarmed attacks based on kick boxing but no screenies yet. Both_Right_Punch (walk) Both_Left_Punch (walk) Torso_Melee_Block (walk) Lower_Melee_Block (walk) Torso_Run_ShoulderBash (run) Both_Run_JumpKick (run) Both_Off_balance Both_Stagger I also have moves seperated so that some are only usable while running and some while walking. So far this is what I've suggested to RazorAce primary = punchs Secondary = kicks primary+secondary = disarm primary+secondary+direction = standard grabs with blocking being automatic and tied to fatigue. Run out/low of fatigue and you run the risk of being sent off-balanced/staggered/or knocked down People with weapons can't block melee. Anyother suggestions? Link to comment Share on other sites More sharing options...
Weiser_Cain Posted June 20, 2004 Share Posted June 20, 2004 Well I'm a righty so I was thinking of a quick switch but it would be cooler if you could essentially dual weild a blaster and a saber for just a moment. Of course this would limit the move to single saber users but I don't have a problem with that! Link to comment Share on other sites More sharing options...
TheLiberator34 Posted June 20, 2004 Share Posted June 20, 2004 Wow, some really cool animations. Just a suggestion, but maybe you can put in a coup de grace move(like the ground stab) where you do an ax kick to someone who on the ground. Basically that's when you lift up your leg and smash the heel into someone on the ground. Don't know how practical it would be, but it could be a viable tactic. Link to comment Share on other sites More sharing options...
Profcorron Posted June 28, 2004 Share Posted June 28, 2004 How about a leg scissoring animation. Where person a. drops down onto the ground and scissers his/her legs through the opponants legs and drops them onto the floor, person a is on the ground as is person b. Link to comment Share on other sites More sharing options...
Alesh Posted June 28, 2004 Share Posted June 28, 2004 A counterattack (could be done in two directions): The defender deflects the incoming saber into a side and kicks with the opposite leg, torso for knockback, or feet for knockdown. If the deflection was with one hand only it could also be a punch to the face. Link to comment Share on other sites More sharing options...
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