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recycling anims


Tinny

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i'm wondering how to make custom moves using moves already inside of ja. say if i wanted to combine the face_smile animation with the staff spin kick move with a touch of a few combo buttons, do you know how i would code that all in?

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  • 2 months later...

wow this is one old thread....

anyway I was wondering is it possible to use cut-scene animations to make up new moves?? or in fact use different animations to replace existing moves?? eg I was thinking about changing the rolling animation into the dodging ones; does that require extensive coding or just changes in the animation.cfg/animevent.cfg?? I'm doing I.T. right now and would like to start on game modding so any help is much apparieciated

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I have the original cutscenes in xsi. But the dodge stuff is all ready in the main gla.

 

What you'd want is to change it in the baseJKA source code to dodge instead of roll. I'm sure someone will help you on that though as I'm not much of a coder.

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