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ros_Exo

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Posted

select the models and go to the entity window, then type

key: spawnflags

value: 2

 

OR cover the models with brushes and make the brushes system/physics_clip

Posted

If you just want to approximate the surface of the model (some are WAY too complicated to do with brushes), you can just use system/clip. The difference between clip and physics_clip is that clip blocks only players and NPCs, while physics_clip blocks shots, sabers, etc. You want to use the 2nd one if you can build the model's shape exactly.

 

For any large or overly simple models, spawnflags 2 is fine.

Posted

Load up the system texture set, it will appear there as a little red square with the words "Physics Clip" on it. Or, go into the surface inspector and type "textures/system/physics_clip"

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