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ros_Exo

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If you just want to approximate the surface of the model (some are WAY too complicated to do with brushes), you can just use system/clip. The difference between clip and physics_clip is that clip blocks only players and NPCs, while physics_clip blocks shots, sabers, etc. You want to use the 2nd one if you can build the model's shape exactly.

 

For any large or overly simple models, spawnflags 2 is fine.

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