ros_Exo Posted May 14, 2004 Share Posted May 14, 2004 I added models to my map but they are not solid. I can go right threw them ! plz help Link to comment Share on other sites More sharing options...
EvilJedi Posted May 14, 2004 Share Posted May 14, 2004 select the models and go to the entity window, then type key: spawnflags value: 2 OR cover the models with brushes and make the brushes system/physics_clip Link to comment Share on other sites More sharing options...
GothiX Posted May 15, 2004 Share Posted May 15, 2004 You'll want to use the manual clipping method unless you're using terrain. Link to comment Share on other sites More sharing options...
wedge2211 Posted May 15, 2004 Share Posted May 15, 2004 If you just want to approximate the surface of the model (some are WAY too complicated to do with brushes), you can just use system/clip. The difference between clip and physics_clip is that clip blocks only players and NPCs, while physics_clip blocks shots, sabers, etc. You want to use the 2nd one if you can build the model's shape exactly. For any large or overly simple models, spawnflags 2 is fine. Link to comment Share on other sites More sharing options...
ros_Exo Posted May 15, 2004 Author Share Posted May 15, 2004 thx, but how do I get to system/physics_clip? Link to comment Share on other sites More sharing options...
wedge2211 Posted May 16, 2004 Share Posted May 16, 2004 Load up the system texture set, it will appear there as a little red square with the words "Physics Clip" on it. Or, go into the surface inspector and type "textures/system/physics_clip" Link to comment Share on other sites More sharing options...
ros_Exo Posted May 16, 2004 Author Share Posted May 16, 2004 Thx alot Link to comment Share on other sites More sharing options...
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