Ockniel Posted May 15, 2004 Share Posted May 15, 2004 ok, if if doesnt matter in any "I need to give this brush a key" kinda way, which creates a better fps, brushes, or patch-meshes? Link to comment Share on other sites More sharing options...
GothiX Posted May 15, 2004 Share Posted May 15, 2004 That depends on the situation, really. Link to comment Share on other sites More sharing options...
wedge2211 Posted May 15, 2004 Share Posted May 15, 2004 It more depends on the number of tris drawn than the form of the tris. Link to comment Share on other sites More sharing options...
Ockniel Posted May 16, 2004 Author Share Posted May 16, 2004 ok, how bout if its big and flat? Link to comment Share on other sites More sharing options...
GothiX Posted May 16, 2004 Share Posted May 16, 2004 Again, the depends entirely on the situation. If there is stuff next to it, it'll split for T-juns, but generally, they're just as expensive on the polies. Link to comment Share on other sites More sharing options...
Ockniel Posted May 16, 2004 Author Share Posted May 16, 2004 it'll split for T-juns what does that mean? other than that, thanks Link to comment Share on other sites More sharing options...
Codja X Posted May 16, 2004 Share Posted May 16, 2004 just use a brush and use the caulk texture on the faces that will not be visible to the player. The reason I suggest this is that patches can be a pain in the arse and are much more difficult to texture correctly. Make it detail (ctrl-d) if it's not forming part of the hull. What exactly are you trying to do here anyay? Link to comment Share on other sites More sharing options...
GothiX Posted May 16, 2004 Share Posted May 16, 2004 Beep. Link to comment Share on other sites More sharing options...
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