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See if anybody can figure out this one


SeriousMite

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Posted

I recently made my map into a pk3 so I could test it out on another computer. I tried playing a LAN game and it works fine for whichever comp is the server, whoever tries to join into the game however gets this message:

 

"^1ERROR: Couldn't load ambient sound sets from sound/sound.txt"

 

Here's the entire log from the black little box with yellow fonts that pops up:

 

"----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\sunsetkeep.pk3 (126 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\mapextras.pk3 (55 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\fullcastle19.pk3 (97 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\fullcastle16.pk3 (125 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15355 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

 

----------------------

72468 files in pk3 files

Shutting down OpenGL subsystem

ERROR: Couldn't load ambient sound sets from sound/sound.txt"

 

I do have several custom sounds in the map, but like I said, everything works fine for whichever comp is the server. I've tried making several different pk3's but I always get the same message. Any suggestions?

Posted
Originally posted by WadeV1589

Have you done

key:soundset

value:sounds/yourfile.mp3

If so that won't work.

 

hmmm... I did use soundset on one actually. You have to use a target_speaker with custom sounds?

Posted

Single sound files go with the noise or sound key, not soundset. Check the entity window description for more details. if you use soundset, then you must specify one of the sets in sound/sound.txt.

Posted

That seeems to have done the trick. It was either that or the sound files which I'd forgotten I'd added to the assets0.pk3. :D Whatever the case, it works now. Many thanks. :)

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