SeriousMite Posted May 17, 2004 Share Posted May 17, 2004 I recently made my map into a pk3 so I could test it out on another computer. I tried playing a LAN game and it works fine for whichever comp is the server, whoever tries to join into the game however gets this message: "^1ERROR: Couldn't load ambient sound sets from sound/sound.txt" Here's the entire log from the black little box with yellow fonts that pops up: "----- FS_Startup ----- Current search path: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\sunsetkeep.pk3 (126 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\mapextras.pk3 (55 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\fullcastle19.pk3 (97 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\fullcastle16.pk3 (125 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15355 files) C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base ---------------------- 72468 files in pk3 files Shutting down OpenGL subsystem ERROR: Couldn't load ambient sound sets from sound/sound.txt" I do have several custom sounds in the map, but like I said, everything works fine for whichever comp is the server. I've tried making several different pk3's but I always get the same message. Any suggestions? Link to comment Share on other sites More sharing options...
wedge2211 Posted May 17, 2004 Share Posted May 17, 2004 Did you include an edited sound.txt in your pk3? If so, take it out. Don't mess with sound.txt. Link to comment Share on other sites More sharing options...
SeriousMite Posted May 17, 2004 Author Share Posted May 17, 2004 Nope, didn't add any sound.txt scripts or anything. Just two .wav files and an mp3. Link to comment Share on other sites More sharing options...
WadeV1589 Posted May 18, 2004 Share Posted May 18, 2004 Have you done key:soundset value:sounds/yourfile.mp3 If so that won't work. Link to comment Share on other sites More sharing options...
SeriousMite Posted May 18, 2004 Author Share Posted May 18, 2004 Originally posted by WadeV1589 Have you done key:soundset value:sounds/yourfile.mp3 If so that won't work. hmmm... I did use soundset on one actually. You have to use a target_speaker with custom sounds? Link to comment Share on other sites More sharing options...
wedge2211 Posted May 18, 2004 Share Posted May 18, 2004 Single sound files go with the noise or sound key, not soundset. Check the entity window description for more details. if you use soundset, then you must specify one of the sets in sound/sound.txt. Link to comment Share on other sites More sharing options...
SeriousMite Posted May 18, 2004 Author Share Posted May 18, 2004 That seeems to have done the trick. It was either that or the sound files which I'd forgotten I'd added to the assets0.pk3. Whatever the case, it works now. Many thanks. Link to comment Share on other sites More sharing options...
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