Shadow_stone Posted May 23, 2004 Share Posted May 23, 2004 help Everytime i try and do a vis process it always does this at the beginning 5467 portalclusters 20441 numportals 13034 numfaces ************ ERROR ************ MAX_MAP_VISIBILITY exceeded then it stops Help??? ??? Link to comment Share on other sites More sharing options...
Mercenary Posted May 23, 2004 Share Posted May 23, 2004 MAX_MAP_VISIBILITY exceeded error has been covered a lot just do a search in this forum and in JO mapping. Link to comment Share on other sites More sharing options...
WadeV1589 Posted May 24, 2004 Share Posted May 24, 2004 Keywords max_map_visibility (duh!) detail structural hint You'll find searching for stuff like that will get you the answer in at least 5 threads. Link to comment Share on other sites More sharing options...
Shadow_stone Posted May 29, 2004 Author Share Posted May 29, 2004 yeah i missed it... i found some good stuff off google. Alright i got my map to compile with vis...but it takes like 48 hours to compile the vis (well not completly i stopped after 48 hours) on the last line it goes u know 1....2.....3.....4.....5.... well 5 took about 20 hours before going to 6 and then i just canceled after six.... and i pretty much detailed almost all the brushes that werent leading outside..... Any idea's? One more thing tho When i do a light compile. (maybe its cuz of vis) anyways my fps is super low to compare when there is no light compile (talking about the meta compile) like in one place its at 150 on the meta comiplle. and then after the light compile it drops to 30...... How or why is that???...and well more importantly how do i prevent it? Link to comment Share on other sites More sharing options...
WadeV1589 Posted May 29, 2004 Share Posted May 29, 2004 Is this a really big map? Like flying type map or has a huge outdoor area? Link to comment Share on other sites More sharing options...
Shadow_stone Posted May 29, 2004 Author Share Posted May 29, 2004 hmm....its not THAT big, its basically like a mansion,there are some MUCH bigger maps out there...there's no planes...only vehicle is a swoop... hmm i think i had about 3500 brushes if i last remember + or - 100 or 2 Just want to know, if its cuz of the vis that fps is so much lower with the lighting process. then without it Link to comment Share on other sites More sharing options...
Shadow_stone Posted May 30, 2004 Author Share Posted May 30, 2004 I've been reading some tutorials...and could it be because i have A LOT of areaportals? Link to comment Share on other sites More sharing options...
WadeV1589 Posted May 30, 2004 Share Posted May 30, 2004 How many is ALOT? And post some screenshots of your map in GTK, one with Detail brushes filtered and one without. Link to comment Share on other sites More sharing options...
Shadow_stone Posted May 30, 2004 Author Share Posted May 30, 2004 well..dunno if its that much but its around ~35 here are some screens..dunno if they help Link to comment Share on other sites More sharing options...
Shadow_stone Posted May 30, 2004 Author Share Posted May 30, 2004 well..dunno if its that much but its around ~35 here are some screens..dunno if they help detailed Without details Link to comment Share on other sites More sharing options...
Shadow_stone Posted June 2, 2004 Author Share Posted June 2, 2004 well just want to know then if the reason my ping is so much higher in the meta compile then the light-fast one is cuz vis? Link to comment Share on other sites More sharing options...
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