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How do I get song one to play then song 2 and have song 2 repeat?


BongoBob

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Posted

I need it like this...

 

Song1 --> Song 2 --> Song 2 --> Song 2 --> you get the picture.

 

The sooner I learn this the sooner I can release V2 of Godeneye Temple.

Posted

Read the entity description of target_play_music in Radiant. It accepts intromusic and loop music. I haven't tested it, but maybe you could? I have no idea of the SP/MP dependence...

Posted

Another idea:

 

Make a trigger_once covering the whole level, and target it at two entities:

 

-A target_speaker, global, noise = first song

 

-A func_timer, wait time = length of second song

 

Target the func_timer at a second target_speaker, global, noise = second song

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