BongoBob Posted May 29, 2004 Share Posted May 29, 2004 I need it like this... Song1 --> Song 2 --> Song 2 --> Song 2 --> you get the picture. The sooner I learn this the sooner I can release V2 of Godeneye Temple. Link to comment Share on other sites More sharing options...
lassev Posted May 29, 2004 Share Posted May 29, 2004 Read the entity description of target_play_music in Radiant. It accepts intromusic and loop music. I haven't tested it, but maybe you could? I have no idea of the SP/MP dependence... Link to comment Share on other sites More sharing options...
BongoBob Posted May 30, 2004 Author Share Posted May 30, 2004 hmmm... That could work. I'll test it later and post my results. Link to comment Share on other sites More sharing options...
wedge2211 Posted May 30, 2004 Share Posted May 30, 2004 Another idea: Make a trigger_once covering the whole level, and target it at two entities: -A target_speaker, global, noise = first song -A func_timer, wait time = length of second song Target the func_timer at a second target_speaker, global, noise = second song Link to comment Share on other sites More sharing options...
{NJO}*Dark Posted June 7, 2004 Share Posted June 7, 2004 the other thing you could do is to use a trigger_always Link to comment Share on other sites More sharing options...
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