BongoBob Posted May 29, 2004 Posted May 29, 2004 I need it like this... Song1 --> Song 2 --> Song 2 --> Song 2 --> you get the picture. The sooner I learn this the sooner I can release V2 of Godeneye Temple.
lassev Posted May 29, 2004 Posted May 29, 2004 Read the entity description of target_play_music in Radiant. It accepts intromusic and loop music. I haven't tested it, but maybe you could? I have no idea of the SP/MP dependence...
BongoBob Posted May 30, 2004 Author Posted May 30, 2004 hmmm... That could work. I'll test it later and post my results.
wedge2211 Posted May 30, 2004 Posted May 30, 2004 Another idea: Make a trigger_once covering the whole level, and target it at two entities: -A target_speaker, global, noise = first song -A func_timer, wait time = length of second song Target the func_timer at a second target_speaker, global, noise = second song
{NJO}*Dark Posted June 7, 2004 Posted June 7, 2004 the other thing you could do is to use a trigger_always
Recommended Posts
Archived
This topic is now archived and is closed to further replies.