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How do I get song one to play then song 2 and have song 2 repeat?


BongoBob

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Another idea:

 

Make a trigger_once covering the whole level, and target it at two entities:

 

-A target_speaker, global, noise = first song

 

-A func_timer, wait time = length of second song

 

Target the func_timer at a second target_speaker, global, noise = second song

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