d_eisenga Posted May 29, 2004 Share Posted May 29, 2004 it works fine with outcast models but upon trying to open a JA .glm model it says 'Filesystem call made without initialization'... sometimes it says the model(in this case Jan - but the JA version) has 53 bones and humanoid.gla has 72, and the model probably needs recompiling. is there a way to make it work? i used the JO editing tools first so i downloaded a pack that said JA editing tools but it appears to be exactly the same. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted May 29, 2004 Share Posted May 29, 2004 Use the GLA anim file from JA, the skeleton has less bones for JA. Link to comment Share on other sites More sharing options...
MajikMyst Posted June 17, 2004 Share Posted June 17, 2004 I am having the same issue with modview. I am getting the same error? I am trying to open saber models? Any help there? Link to comment Share on other sites More sharing options...
HapSlash Posted June 20, 2004 Share Posted June 20, 2004 When opening a file in modview the the file pathway must start at a folder named 'base', then continue on down to the folder in which the file you're wanting to open is. When opening JA player models, the folder '_humanoid' and it's contents must be in the players folder in order for modview to open the file. Since the JO and JA '_humanoid' folders contain different files, you need to have a seperate directory set up for each of them. Link to comment Share on other sites More sharing options...
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