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modview wont work with JA models


d_eisenga

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it works fine with outcast models but upon trying to open a JA .glm model it says 'Filesystem call made without initialization'... sometimes it says the model(in this case Jan - but the JA version) has 53 bones and humanoid.gla has 72, and the model probably needs recompiling.

 

is there a way to make it work? i used the JO editing tools first so i downloaded a pack that said JA editing tools but it appears to be exactly the same.

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  • 3 weeks later...

When opening a file in modview the the file pathway must start at a folder named 'base', then continue on down to the folder in which the file you're wanting to open is.

 

When opening JA player models, the folder '_humanoid' and it's contents must be in the players folder in order for modview to open the file. Since the JO and JA '_humanoid' folders contain different files, you need to have a seperate directory set up for each of them.

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