snife Posted June 4, 2004 Share Posted June 4, 2004 Does any1 know how to make a trigger that u need to shot/attack on? and 2 more couestion,,, What does func_timer? how does u make a secret (force_activate)door that u need to use sense to c? or does that just work in singleplayer? Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted June 4, 2004 Share Posted June 4, 2004 I think on the shot trigger you need to use the health spawnflag. Or that might be doors and switches. What's the trigger for? Link to comment Share on other sites More sharing options...
wedge2211 Posted June 4, 2004 Share Posted June 4, 2004 For #1 - Check the entity description on a trigger_multiple and func_button. For #2 - A func_timer counts off a specified amount of time (plus or minus an optional random factor), fires it's targets, and then restarts. You can start them on or off, and toggle them on and off by triggering them. Link to comment Share on other sites More sharing options...
snife Posted June 5, 2004 Author Share Posted June 5, 2004 Does any1 know how to make a trigger that u need to shot/attack on??? and how does u make a secret (force_activate)door that u need to use sense to c? or does that just work in singleplayer? i realy need that! plz help me! Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted June 5, 2004 Share Posted June 5, 2004 *sigh* Originally posted by wedge2211 For #1 - Check the entity description on a trigger_multiple and func_button. Is it just me or are people no longer taught how to read? Link to comment Share on other sites More sharing options...
zag Posted June 5, 2004 Share Posted June 5, 2004 both:p i dont see why people dont look at entty descriptions they pretty much taught me how to do stuff i didnt know how Link to comment Share on other sites More sharing options...
snife Posted June 6, 2004 Author Share Posted June 6, 2004 what about that secret thing? Link to comment Share on other sites More sharing options...
Jedi_Vogel Posted June 8, 2004 Share Posted June 8, 2004 I assume you've tried searching (this forum, google etc)? Otherwise, you may have to think of another way to do hard-to-find map areas. Link to comment Share on other sites More sharing options...
GothiX Posted June 8, 2004 Share Posted June 8, 2004 Surfaceparm forcesight in a shader makes it visible for force-seeing players only. Link to comment Share on other sites More sharing options...
snife Posted June 10, 2004 Author Share Posted June 10, 2004 Where can i find that stuff? Link to comment Share on other sites More sharing options...
snife Posted June 10, 2004 Author Share Posted June 10, 2004 Thx but does any1 know how to make a trigger that u need to shot at? Link to comment Share on other sites More sharing options...
wedge2211 Posted June 10, 2004 Share Posted June 10, 2004 Originally posted by wedge2211 Check the entity description on a trigger_multiple and func_button. Since you didn't get it the first two times...I think you're looking for a "health" key. Link to comment Share on other sites More sharing options...
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