Darth Khasei Posted June 9, 2004 Author Share Posted June 9, 2004 I updated the site with some shots of our Blood Red Revan robe. Masked and maskless. Link to comment Share on other sites More sharing options...
AstalderS Posted June 9, 2004 Share Posted June 9, 2004 Is there a way I could safely add this to the Halowan plugin? I'd love to use these on a fresh DS character (I wanna try that alternate ending) but that plugin is too handy to trade off for these. It has a spells.2da, but I think that's just the force replication power, so if I replaced it would it screw up anything (other than removing that power)? Link to comment Share on other sites More sharing options...
Rogue9dlb Posted June 9, 2004 Share Posted June 9, 2004 Your force powers sound pretty cool, will give them a try. Also, I'm glad to see another LOMAC player. Can't wait until 1.02 is out. Link to comment Share on other sites More sharing options...
AstalderS Posted June 9, 2004 Share Posted June 9, 2004 Nevermind that question, much to my delight I noticed you included force replication (in the same rows too) in this 2da, so it seems safe to simply replace the halowan one with it. Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 10, 2004 Author Share Posted June 10, 2004 LOMAC ROCKS!. Yes you can safely use this file with the H-plug-in. It also includes the force choke and as you stated force replication entries in the spells.2da file to seamlessly fit the modding profile of the community leaders! Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 10, 2004 Author Share Posted June 10, 2004 Working on a few more force powers. Just finished Firestorm. While it may sound like it is like Tainted Flame or Flame of Death it is not. Firestorm is more like a strong flamethrowing tornado type power. It does set the horrified victim on fire if he fails to save, but no poison. Icestorm might be the LS counterpart, still working on it. There are some others in the wings, just have to find the time to make and test them. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 10, 2004 Share Posted June 10, 2004 Good work mate! If you ask me, the powers should be Dark Side :p I love being Dark Jedi! Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 12, 2004 Author Share Posted June 12, 2004 OK it looks like we have a limit in the spells.2da file of 143 entries:( Stop the presses I was WRONG. I had made a human input error, actually two that caused my troubles. Nevermind the stuff I said about limits. Anyway back to modding:D Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 12, 2004 Share Posted June 12, 2004 I was here already trying to say you to change mind and making 2 spells.2da 1 with you powers and the other with the other force powers but I think that wont be required anymore :D Amd good luck with your MODs Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 12, 2004 Author Share Posted June 12, 2004 Still finishing up on the latest tweaks and final touches on the new stuff. Just so everyone knows these powers are right in line with the vast majority of the stuff in the game in terms of balance(ie. no super powers). In addition, I tried to keep them in a good progression in the game, so you can use them as a substitute or augmentation for the force powers already there. Cheers. Link to comment Share on other sites More sharing options...
Jackel Posted June 12, 2004 Share Posted June 12, 2004 DK , just put a note in the thread "noob installation question" for you in regards to the mod that lets you wear armour anyway here it is again DK : the mod to use force powers while wearing armour shouldnt conflict at all with anything youve done , its just one coloum in the mod that needs to be changed for the force/armour one to work there is a col. named forbiditemmask , just change all of them to 0x0000 and then they will work while you are wearing armour ot : youll see in the force jump line under rqditemmask is 0x0040 this the lightsaber code thing so that force jump only works with a lightsaber , you could change that to 0x0000 aswell to make it so you dont need a lightsaber to jump Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 13, 2004 Author Share Posted June 13, 2004 Ok everyone it is finally ready. After a lot of hard work I have been able to update and at this moment "finalize" the Dark Lords Force Powers Mod. I have updated the top post in this thread to reflect all of the new details. I encourage everyone to download it as it updates the prior version. Cheers Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 13, 2004 Share Posted June 13, 2004 YAHOOOOOO!!!!!! I got a lil carried on!!!! Cant wait to try those powers!!!! They all should be Dark Side tho!! MWAHUAHUAHUHAUHAU.. LoL. Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 13, 2004 Author Share Posted June 13, 2004 I know what you mean:D While the balance in numbers may be on the DS side, the actually powers themselves are quite balance for a DS or LS playerss. The two Uni powers would be a must for the LS player while more optional for the DS player. There are a few nice little surpises with the powers Link to comment Share on other sites More sharing options...
Colma Adawin Posted June 13, 2004 Share Posted June 13, 2004 Hey Nice Work you must be proud, i prefer to play LS and i WILL most defenetly DL whose!! i really like the FORCE POWER-PHASE SHIFT --------------------------------------------- This awesome level 12 UNIVERSAL force power attacks its victim by literally shifting the molecules in the body temporarily making the victim disappear from head to toe up to 17 meters away. The victim sustains damage and is slowed by the effects once they reassemble. Obviously there is no guarantee that the victim will be reassembled correctly. Cost 35 force points and the bit here: Obviously there is no guarantee that the victim will be reassembled correctly. thats becoz you've just phase shifted him so his molecule arent coming back to normal, thats MEAN! thats really a Darkside power, isn't it! LoL btw, EXCELLENT WORK, MattCole Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 13, 2004 Author Share Posted June 13, 2004 Yeah that was really originally intended for the DS, but I needed another UNI power to balance it out a bit. You are going to love it:D Reassembly is painful. LOL! Link to comment Share on other sites More sharing options...
Colma Adawin Posted June 13, 2004 Share Posted June 13, 2004 Just used it on the unsuspecting people of tatoine but then i realised that i killed the gate guard, BUMMER!! thats the only thing to worry about, Everyone be careful where you use it! LoL Keep the Force Mods coming as i will be waiting! MattCole Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 13, 2004 Share Posted June 13, 2004 Is it possible to make the powers useable in the "Fight Force Powers" menu? Cuz in the friendly power it's kinda dangerous for morons like me I once tryied to see if it worked and killed Roland Wann on Manaan result: I had to start over cuz I didnt saved. Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 13, 2004 Author Share Posted June 13, 2004 Yeah you have to be careful when using these powers in highly populated non combat areas. They work on a similar principal as the force choke "anyone" power. Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 13, 2004 Author Share Posted June 13, 2004 Yeah that has always been an issue and that is just one reason to stop at 12. But, I have not found a way to do that, as a matter of fact I don't think it can be added to that area. Sorry the limits of the game. Link to comment Share on other sites More sharing options...
Colma Adawin Posted June 13, 2004 Share Posted June 13, 2004 Originally posted by ReLoaD2K Is it possible to make the powers useable in the "Fight Force Powers" menu? Cuz in the friendly power it's kinda dangerous for morons like me I once tryied to see if it worked and killed Roland Wann on Manaan result: I had to start over cuz I didnt saved. LOL nice one ReLoaD2K! :) all your plans cruble before you like this zombie no offence meant by this, MattCole @ Darth Khasei Originally posted by Darth Khasei Yeah that has always been an issue and that is just one reason to stop at 12. But, I have not found a way to do that, as a matter of fact I don't think it can be added to that area. Sorry the limits of the game. can you not use an original offencive force power eg lightning and use your force powers and compare, but i supose you would've tried that. MattCole Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 13, 2004 Share Posted June 13, 2004 Dont be sorry! You tryied! VERY VERY VERY NICE MODs ! Keep up with the GOOD work! Yeah, I fealt like that Matt Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 13, 2004 Author Share Posted June 13, 2004 I NEVER intended any of this stuff to replace the original stuff so I did not try that. It might work I guess. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 13, 2004 Share Posted June 13, 2004 I was thinking, I have the Dark Side Choker but I dont have the Force Replicator, will they still appear on my Force Powers to choose when I gain level if I use your spell.2da? Cuz I'm kinda lazy to rewrite all those powers on my spells.2da. Link to comment Share on other sites More sharing options...
Colma Adawin Posted June 13, 2004 Share Posted June 13, 2004 Originally posted by ReLoaD2K I was thinking, I have the Dark Side Choker but I dont have the Force Replicator, will they still appear on my Force Powers to choose when I gain level if I use your spell.2da? Cuz I'm kinda lazy to rewrite all those powers on my spells.2da. its all in the Read-me. MattCole Link to comment Share on other sites More sharing options...
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