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Dark Lords Force Powers Mod (READY!)


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Is there a way I could safely add this to the Halowan plugin? I'd love to use these on a fresh DS character (I wanna try that alternate ending) but that plugin is too handy to trade off for these.

 

It has a spells.2da, but I think that's just the force replication power, so if I replaced it would it screw up anything (other than removing that power)?

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Working on a few more force powers. Just finished Firestorm. While it may sound like it is like Tainted Flame or Flame of Death it is not. Firestorm is more like a strong flamethrowing tornado type power. It does set the horrified victim on fire if he fails to save, but no poison. Icestorm might be the LS counterpart, still working on it. There are some others in the wings, just have to find the time to make and test them.

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Still finishing up on the latest tweaks and final touches on the new stuff.

 

Just so everyone knows these powers are right in line with the vast majority of the stuff in the game in terms of balance(ie. no super powers). In addition, I tried to keep them in a good progression in the game, so you can use them as a substitute or augmentation for the force powers already there. Cheers.

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DK , just put a note in the thread "noob installation question" for you in regards to the mod that lets you wear armour anyway here it is again

 

DK : the mod to use force powers while wearing armour shouldnt conflict at all with anything youve done , its just one coloum in the mod that needs to be changed for the force/armour one to work

 

there is a col. named forbiditemmask , just change all of them to 0x0000 and then they will work while you are wearing armour

 

ot :

 

youll see in the force jump line under rqditemmask is 0x0040 this the lightsaber code thing so that force jump only works with a lightsaber , you could change that to 0x0000 aswell to make it so you dont need a lightsaber to jump

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Ok everyone it is finally ready. After a lot of hard work I have been able to update and at this moment "finalize" the Dark Lords Force Powers Mod. I have updated the top post in this thread to reflect all of the new details. I encourage everyone to download it as it updates the prior version. Cheers

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I know what you mean:D While the balance in numbers may be on the DS side, the actually powers themselves are quite balance for a DS or LS playerss. The two Uni powers would be a must for the LS player while more optional for the DS player.

 

There are a few nice little surpises with the powers

;)

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Hey Nice Work you must be proud, i prefer to play LS and i WILL most defenetly DL whose!! i really like the

 

FORCE POWER-PHASE SHIFT

 

---------------------------------------------

 

This awesome level 12 UNIVERSAL force power attacks its victim by literally shifting the molecules in the body temporarily making the victim disappear from head to toe up to 17 meters away. The victim sustains damage and is slowed by the effects once they reassemble. Obviously there is no guarantee that the victim will be reassembled correctly. Cost 35 force points

 

and the bit here:

Obviously there is no guarantee that the victim will be reassembled correctly.

 

thats becoz you've just phase shifted him so his molecule arent coming back to normal, thats MEAN! thats really a Darkside power, isn't it! LoL btw, EXCELLENT WORK, MattCole

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Originally posted by ReLoaD2K

Is it possible to make the powers useable in the "Fight Force Powers" menu?

Cuz in the friendly power it's kinda dangerous for morons like me :p

I once tryied to see if it worked and killed Roland Wann on Manaan :p

result: I had to start over cuz I didnt saved.

 

LOL nice one ReLoaD2K! :) :) :)

 

all your plans cruble before you like this zombie :zamn1:

 

no offence meant by this, MattCole

 

@ Darth Khasei

 

Originally posted by Darth Khasei

Yeah that has always been an issue and that is just one reason to stop at 12. But, I have not found a way to do that, as a matter of fact I don't think it can be added to that area. Sorry the limits of the game.

 

can you not use an original offencive force power eg lightning and use your force powers and compare, but i supose you would've tried that. MattCole

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Originally posted by ReLoaD2K

I was thinking, I have the Dark Side Choker but I dont have the Force Replicator, will they still appear on my Force Powers to choose when I gain level if I use your spell.2da?

Cuz I'm kinda lazy to rewrite all those powers on my spells.2da.

 

its all in the Read-me. MattCole

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