Lorden Darkblade Posted June 26, 2004 Share Posted June 26, 2004 I cant wait to try it out!!! Sounds VERY VERY VERY AMAZING!!! :D :D Release soon please!!!! Link to comment Share on other sites More sharing options...
Jasrak Posted June 26, 2004 Share Posted June 26, 2004 Hmm well I know i'm going to sound utterly n00bish but here goes- I've downloaded the zip file on the first page, read the readme (nice description/backstory ) and unzipped everything into my override folder. Now for some reason I cant get the powers in-game or through the savegame editor. What am I doing wrong? Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 26, 2004 Author Share Posted June 26, 2004 Don't worry. Use KSE and check the box that says show all powers. The new powers and a bunch of other non player items will appear on the list. The powers will now be viewable and you can select and save them from there. Once you re-enter that saved game inside, the powers will be there. BTW, the new version will be out asap. Link to comment Share on other sites More sharing options...
Mav Posted June 26, 2004 Share Posted June 26, 2004 Darth Khasei, I love your force powers man so take all the time you need, we all understand that perfection takes time Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 26, 2004 Share Posted June 26, 2004 Originally posted by maverick187 Darth Khasei, I love your force powers man so take all the time you need, we all understand that perfection takes time  HEY HEY!! Dont say that!! I need those improved Force Powers ASAP!!! :D hehehehe joking Yeah man, he's right, take all the time you need. I love your Force Powers! Link to comment Share on other sites More sharing options...
Darth333 Posted June 26, 2004 Share Posted June 26, 2004 Darth Khasei: I found the solution to solve the targetting problem at 100%. I posted the solution in the Mind trick thread: http://www.lucasforums.com/showthread.php?s=&postid=1555837#post1555837 Â We were heading the wrong way. Source is included in the new download of my mod. Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 27, 2004 Author Share Posted June 27, 2004 Hello all. I have updated the top post and link for the UPDATED Dark Lords Force Powers Mod, which now includes a total of 15 new force powers for KOTOR and the spawn enemies on demand feature. Â I hope that you all enjoy the force powers and spawning fighters when and where "you" want. I have worked hard on this mod and enjoyed almost every moment hoping to provide something the community found of use. Hopefully I have done that. Â I would like to extend a wholehearted thank you very much to TK102, Darth333 and all of the modders and participants in this wonderful forum. Now go kill some meatbags! Link to comment Share on other sites More sharing options...
Mav Posted June 27, 2004 Share Posted June 27, 2004 Okay I'm sorry, but a real quick question, what is the spells.2da file you include compatible with? what I mean is, force replication? Darth333's updated mind trick, etc. etc. Â Thanks, Mav Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 27, 2004 Author Share Posted June 27, 2004 EVERYTHING! Link to comment Share on other sites More sharing options...
Darth333 Posted June 27, 2004 Share Posted June 27, 2004 Good work Darth Khasei! Just want to mention something about the spells.2da file: i see that you included TK102's Darkside Choker in row no. 135. However, the .uti points to no. 132. I asked TK permission to include a modified .uti for the armband in my package and he gave me the permission to do so. Consequently, I included a .uti that points to row no. 135 in my download package. Â oh and nice website Darth Khasei Would be nice to have access to the source code Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 27, 2004 Share Posted June 27, 2004 Ok, I was looking to the spells.2da and they are different from Darth333's. Why? The range thing is different, and some other things to. And I already have the new spells.2da with the accuracy problem. So what do I do now? I usually only update my one but after this I'm cofused. Link to comment Share on other sites More sharing options...
Mav Posted June 28, 2004 Share Posted June 28, 2004 Thanks for making these awesome Force Powers Darth Khasei I just put the updated versions in my game and everything is working great, Cheers. Â Mav Link to comment Share on other sites More sharing options...
Darth333 Posted June 28, 2004 Share Posted June 28, 2004 Originally posted by ReLoaD2K Ok, I was looking to the spells.2da and they are different from Darth333's. Why? The range thing is different, and some other things to. And I already have the new spells.2da with the accuracy problem. So what do I do now? I usually only update my one but after this I'm cofused.  Just another comment on range, Darth Khasei: if you look at the .2da file, youll see that M is used for offensive FP ( I think it's smedium range) P is used for FP that affect only the PC and the party S is used for powers that affect large groups of ennemies   That is why i used the M range for the MInd Trick. Could you also bring the following modification to the spells.2da concerning the Mind Trick? - Good/Evil: G ( i specifically wanted to make a ls force power with all the bonuses/penalties that may apply - I discussed this with svösh who also participated in the making of this power and it was a common decision) - Category: 1201 ( the 1808 category applies to force powers and stimulants that boost the attributes) - Range: M - Hostile settings: 1 ( if the FP is hostile, this should be set at 1)  Thanks Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 28, 2004 Share Posted June 28, 2004 Now what I should do? Link to comment Share on other sites More sharing options...
Darth333 Posted June 28, 2004 Share Posted June 28, 2004 Get Darth Khasei's spells.2da file since it's more recent than mine ( I included his old version of the spells.2da in my download) and bring the modifications i mentioned I my post just above concerning the mind trick. You can get the .uti for TK012'sDarkside choker in my package. Â *edit* the spells .2da modification is no longer required: Darth Khasei uploaded a new version of the file* Â make sure you have version 2.1 for the Mind trick Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 28, 2004 Share Posted June 28, 2004 I'll do that, thanks for the explanation Link to comment Share on other sites More sharing options...
Darth Khasei Posted June 28, 2004 Author Share Posted June 28, 2004 Hmm, my other note got porked. Ok, Darth333 I changed everything per your instructions an uploaded the new file. Sorry about those changes, but I forgot to change everything back. I'll do whatever is needed to keep everything inline with community standards. Â Glad someone likes the sites. A little tediuos but fun. Link to comment Share on other sites More sharing options...
svösh Posted June 28, 2004 Share Posted June 28, 2004 Darth Khasei Please change Darth333 power back to what it was. It was made for Ls player specifically due to fact they are so totally unbalanced when it comes to the force. Some of us rarely tread the dark path and it’s nice to have some rewards for our efforts that are not tainted by the dark side  svösh Link to comment Share on other sites More sharing options...
Darth333 Posted June 28, 2004 Share Posted June 28, 2004 Thanks Darth Khasei: i appreciate that Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 28, 2004 Share Posted June 28, 2004 Hate to say but still there are some wrong things. In the end the itemtargeting thing is wrong. Its supposed to be "****" but it is "1" Link to comment Share on other sites More sharing options...
Darth333 Posted June 28, 2004 Share Posted June 28, 2004 Itemtargeting should be set to one only for armbands and droid stuff. For Force powers it is set to **** Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 28, 2004 Share Posted June 28, 2004 Then what I should do? Its the Mind Trick that is settled to 1. What I should do? Link to comment Share on other sites More sharing options...
Darth333 Posted June 28, 2004 Share Posted June 28, 2004 Darth Khasei probably forgot this one: there are many colums. set it to 0 but make sure hostile setting is at 1. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 28, 2004 Share Posted June 28, 2004 0?! But in yours one is this like this: **** The hostile is wrong too. I'll fix it. Link to comment Share on other sites More sharing options...
Darth333 Posted June 28, 2004 Share Posted June 28, 2004 Erm.. sorry , i mean **** and not 0 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.