Cooly Posted June 6, 2004 Share Posted June 6, 2004 How can i make triggered forcefields?This lesson isnt avaiable in rich's tutorial Link to comment Share on other sites More sharing options...
Lil Killa Posted June 7, 2004 Share Posted June 7, 2004 make a func_static and trigger it with a trigger_once (or trigger_multiple). Make sure to add a wait key/value to your trigger multiple if you use it. Link to comment Share on other sites More sharing options...
stuna213 Posted June 7, 2004 Share Posted June 7, 2004 you want walls that dissapear right? well if thats what you want then you should mkake a func_wall(i think) it should be able to dissapear, if thats what you want. Link to comment Share on other sites More sharing options...
wedge2211 Posted June 7, 2004 Share Posted June 7, 2004 func_usable. Link to comment Share on other sites More sharing options...
EvilJedi Posted June 7, 2004 Share Posted June 7, 2004 http://www.cydom.freeserve.co.uk/jk2web/forcefields.htm Link to comment Share on other sites More sharing options...
Cooly Posted June 7, 2004 Author Share Posted June 7, 2004 Thanks:) Link to comment Share on other sites More sharing options...
lassev Posted June 7, 2004 Share Posted June 7, 2004 You could also do it with a func_static, but that would require scripting. The two options would be to move the field away in zero time, to some temporal location (simulating turn off) and then when turning on, you would move it back in zero time. The alternative would be to use the script commands set_solid and set_invisible to turn it on and off. Needless to say, it's much more convenient to use func_usable Link to comment Share on other sites More sharing options...
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