Heavy Rebel Posted June 7, 2004 Share Posted June 7, 2004 I'm new to modeling for Jedi Knight. I have made a custom map object model but can't seem to get Outcase or MD3 view to load up my textures. I'm using 3d max 4. I'm not sure what I'm doing wrong. Any assistance would be appreciated. Thanks Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 7, 2004 Share Posted June 7, 2004 Does the model have a UVW Map and Unwarp UVW modifiers? Also, are you sure the path of the textures is right? Link to comment Share on other sites More sharing options...
Heavy Rebel Posted June 7, 2004 Author Share Posted June 7, 2004 How do you set the path of the texture? Are you talking about the path in max? Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 7, 2004 Share Posted June 7, 2004 I think it should be at the same folder as the model when you're applying it, and also later. Link to comment Share on other sites More sharing options...
Heavy Rebel Posted June 7, 2004 Author Share Posted June 7, 2004 Yeah my paths are correct and It does have a UVW map. But I still get get the textures to show up. Is there a good tutorial on map models? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 7, 2004 Share Posted June 7, 2004 Lets call the object rock.md3 -Create these dir structures: base/textures (put your texture in there) Assign that texture in max. and base/models/map_objects (put rock.md3 in there) -Once the md3 is exported, create a .skin file using notepad. type this line: rock,textures/rock.jpg Save the file as rock.skin. Place the .skin file where your map object is. Open the object with md3view, import skin file and apply, save and you should have a new path written in the .md3. Of course you can change the paths to suit your needs. Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 7, 2004 Share Posted June 7, 2004 Since when are md3 files using skin files? Link to comment Share on other sites More sharing options...
Heavy Rebel Posted June 7, 2004 Author Share Posted June 7, 2004 Using the skin file I was able to get the texture to appear in MD3 view. I then exported again to an MD3, but even though the textures are working in MD3 view they still aren't appearing in Radiant or the game Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 8, 2004 Share Posted June 8, 2004 Originally posted by tFighterPilot Since when are md3 files using skin files? Since the export plugin puts the wrong path in the md3 file. But you can get rid of the .skin file once its been applied. All i can say is check your paths...??? Link to comment Share on other sites More sharing options...
tFighterPilot Posted June 8, 2004 Share Posted June 8, 2004 Originally posted by Psyk0Sith Since the export plugin puts the wrong path in the md3 file. But you can get rid of the .skin file once its been applied. Thx, I learn something new every day Link to comment Share on other sites More sharing options...
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