Lorden Darkblade Posted June 11, 2004 Author Share Posted June 11, 2004 Ok, but if I change that, wont affect the MOD itself? Is there anyway to make ceia say the same words that zaalbar did and have the same result? The conversation field points to p_ceeia. If anyone knows how to do this please explain in the most detailed way cuz I'm not very good at scripting/modding yet but I'm trying to improve tho. Link to comment Share on other sites More sharing options...
Darth333 Posted June 11, 2004 Share Posted June 11, 2004 I would have to check ceias' file and dialog to make sure of that. I can't do it right now because i don't have any utilities with me. I can check it when i get home in about 2 hours. One thing is sure: if you point to the Zalbaar dlg, ceia will have a charming wookie voice unless the soundResRefs are removed The other way around would be to add a line to ceia's dialog or just attach the script to an existing branch of the dialog using dlg edit. If you don't know how to do this, i suggest you start reading the readme that comes with DLGedit and then post what you don't understand. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 11, 2004 Author Share Posted June 11, 2004 I'l try to make it work, if it dont I'll get back to ya. Which script should I attach to Ceeia dialog? Link to comment Share on other sites More sharing options...
Darth333 Posted June 11, 2004 Share Posted June 11, 2004 OK, I've downloaded a gff editor and the Sith Armada mod to check the p_ceeiac.dlg. This is the dialog that she will speak once recruited and it has no scripts attached to it so if you replace it by k_hzaa_dialog it won't affect the mod, exept, as i mentionned that ceeia will have a wookie voice . Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 11, 2004 Author Share Posted June 11, 2004 Ok, I'm trying to do by myself. I think it's done, I'll test now tho. Result: It didnt work, now she wont talk with me. What could I be doing wrong? I made it work... But the dialog option wont appear, I cant see the option to question her about the cargo hold. Link to comment Share on other sites More sharing options...
svösh Posted June 11, 2004 Share Posted June 11, 2004 Are your subtitles on ReLoaD2K ? If not turn them on and try again, it might help. Under options > game play if I recall. svösh Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 11, 2004 Author Share Posted June 11, 2004 They are on svösh. Thanks for the tip anyway. Link to comment Share on other sites More sharing options...
tk102 Posted June 11, 2004 Share Posted June 11, 2004 Reload2k, In GFF Editor, open up k_hzaa_dialog. Browse to: EntryList -> 5 -> RepliesList -> 8 -> Active and delete the entry 'k_zaal_itemtlk' from that field. Save it to your override and try again... Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 11, 2004 Author Share Posted June 11, 2004 Hi tk102. I got a lil issue for ya, the k_zaal_putitems.ncs only work sometimes and the other times it wont work. I'm now trying to make this work: void main() { object oContainer=GetObjectByTag("PlstcCrt"); CreateItemOnObject("g_i_implant308", oContainer); CreateItemOnObject("g2_i_mask14", oContainer); CreateItemOnObject("sith_gauntlet01", oContainer); CreateItemOnObject("g2_i_frarmbnds02", oContainer); CreateItemOnObject("sith_frarbnds1", oContainer); CreateItemOnObject("sith_belt01", oContainer); CreateItemOnObject("sith_sbrcrstl1", oContainer); SetLocalBoolean(oContainer,3,TRUE); } but it wont work... I dont get what I'm doing wrong. But now I'm sure it has to do with this file. Link to comment Share on other sites More sharing options...
tk102 Posted June 11, 2004 Share Posted June 11, 2004 The script function calls look fine. If you're now getting the dialog option, the script is firing. Originally posted by tk102 Check the name of the .uti carefully. (also if it's a custom .uti, it must be in the override folder too) Also see this thread for more techniques on debugging scripts. You're close. I'm sure you'll get it. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 11, 2004 Author Share Posted June 11, 2004 One question, I have more then 1 item in the script, if 1 uti name is wrong all items wont appear? EDIT:Another 2 things when I compile scripts I create 2 files, 1 .ncs and one .ndb. Second, when I'm compiling the program closes very fast. I cant check if there are errors or not, is there a way to stop this? EDIT2:I created a conversation but when Ceeia asnwer I cant see what she says it goes too fast! but the script is fired tho. EDIT3: this is making me mad! This script works then it stops working! what can I be doing wrong? I have no clue! The code is up there and all the .uti names are correct! Sometimes it work then it simply stops working! Link to comment Share on other sites More sharing options...
tk102 Posted June 11, 2004 Share Posted June 11, 2004 One question, I have more then 1 item in the script, if 1 uti name is wrong all items wont appear?I think that is the case. Try adding them one at a time if you're having problems. when I compile scripts I create 2 files, 1 .ncs and one .ndb. The .ndb is a debug file that is not useful to you, you can ignore it. when I'm compiling the program closes very fast. I cant check if there are errors or not, is there a way to stop this? As I mentioned in the PM, you should not run nwnnsscomp from Windows Explorer, but rather, run it from a command prompt. That way you can see any and all errors. Edit: An alternative is to build a batch file that contains the following: nwnnsscomp -v1.00 *.nss pause Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 11, 2004 Author Share Posted June 11, 2004 The batch file is the _CompileAll.bat ? OK, BIIIIIIIIG problem. the probelm is happening when I compile the things. I took the original .nss and copiled and guess what! it didnt work! Now what could I be doing wrong?? ANd I used the command prompt and it does not show any erros when compiling. This is the line I use : nwnnsscomp -v1.00 *.nss Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 11, 2004 Author Share Posted June 11, 2004 Well this is not only for you to asnwer tk102. I'm posting here in the hope of anyone know what is wrong with my compiler not EXACTLY for you. I thought I could post here when I have more problems and/or sucess... I guess I was wrong. Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 12, 2004 Author Share Posted June 12, 2004 Sorry mate.. I exploded that last post... :( Please forgive me.... Could you look the Dialog Problem post? It has to do with you and Darth Straker. Link to comment Share on other sites More sharing options...
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