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  • 2 weeks later...
  • 2 weeks later...
$aseanimgrabinit

$scale 2

$aseanimgrab models/players/t16/root.xsi -loop -1

$aseanimgrabfinalize

$aseanimconvertmdx_noask models/players/t16/root -makeskel c:/base/models/players/t16/t16

 

Remove the "c:/base" from the last line.

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now the doswindow isnt closing in time!

but die errormessage will pop up when i push a key

 

doswindow:

 

 

Carcass (GLA/GLM compiler) v2.1. © Raven Software 1998-2003.

Written by Gil Gribb, Ste Cork, James Monroe, Mike Crowns

 

 

-------- C:\Base\models\players\t16\model.car --------

( Build trigger: "c:\base\models\players\t16\model.glm" missing )

entering c:\base\models\players\t16\model.car

(90 degree skewing OFF)

Scaling: 2.000000

Loading XSI models/players/t16/root.xsi @ 0,Header # frames = 101, but I read in

1!! Amazingly bad! -Tell me (Ste)

 

( Press any Key ... )

 

 

Hannibal:atat:

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Loading XSI models/players/t16/root.xsi @ 0,Header # frames = 101, but I read in

1!! Amazingly bad! -Tell me (Ste)

 

ROFL, this guy Ste Cork is amazingly funny :rolleyes: . Ok, the sarcasm hour is over.

Hannibal, first off, don't eat me. Secondly, are you trying to compile a model with 1 frame of animations??? 1 frame is no animation at all. That's no good. Give the model at least 5 frames, just to be sure ;). Re export and try to compile then.

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  • 1 month later...

ok now i have a .glm but when i will spawn a vehicle (/npc spawn vehicle t16) the models is transparent (but it is there! the crosshair is yellow when im over the model) and when i will go into the vehicle JA is crashing down with:

http://www.illusions-tec.de/hannibal/error_2.bmp

(a message from Mircosoft Visual Studio a wrong memory allocation (i hope thes words are right))

 

need help Hannibal

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  • 2 weeks later...
  • 3 weeks later...
  • 3 months later...

from what i see.....it looks like you added the .XSI instead of the .GLA. It took me 1 month to figure out this error (I kept getting it myself)

sooOOOOoo

name your .xsi ROOT.xsi and put it in the folder containing the _humanoid.gla.

 

Just ast psycho's tutorial says =D

 

and.....forget what i siad, I didn't read the whole shpeel before putting in mah reply =>

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