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Posted

1-Use a simple path (not sure "-" is a valid character for a model's path)

 

That's all i can think of for now...:confused:

 

EDIT: Apparently "-" is a valid character

  • 2 weeks later...
  • 2 weeks later...
Posted

you mean this?:

 

 

$aseanimgrabinit

$scale 2

$aseanimgrab models/players/t16/root.xsi -loop -1

$aseanimgrabfinalize

$aseanimconvertmdx_noask models/players/t16/root -makeskel c:/base/models/players/t16/t16

Posted
$aseanimgrabinit

$scale 2

$aseanimgrab models/players/t16/root.xsi -loop -1

$aseanimgrabfinalize

$aseanimconvertmdx_noask models/players/t16/root -makeskel c:/base/models/players/t16/t16

 

Remove the "c:/base" from the last line.

Posted

now the doswindow isnt closing in time!

but die errormessage will pop up when i push a key

 

doswindow:

 

 

Carcass (GLA/GLM compiler) v2.1. © Raven Software 1998-2003.

Written by Gil Gribb, Ste Cork, James Monroe, Mike Crowns

 

 

-------- C:\Base\models\players\t16\model.car --------

( Build trigger: "c:\base\models\players\t16\model.glm" missing )

entering c:\base\models\players\t16\model.car

(90 degree skewing OFF)

Scaling: 2.000000

Loading XSI models/players/t16/root.xsi @ 0,Header # frames = 101, but I read in

1!! Amazingly bad! -Tell me (Ste)

 

( Press any Key ... )

 

 

Hannibal:atat:

Posted
Loading XSI models/players/t16/root.xsi @ 0,Header # frames = 101, but I read in

1!! Amazingly bad! -Tell me (Ste)

 

ROFL, this guy Ste Cork is amazingly funny :rolleyes: . Ok, the sarcasm hour is over.

Hannibal, first off, don't eat me. Secondly, are you trying to compile a model with 1 frame of animations??? 1 frame is no animation at all. That's no good. Give the model at least 5 frames, just to be sure ;). Re export and try to compile then.

  • 1 month later...
  • 2 weeks later...
Posted

That might be because some of us are not german...

 

EDIT: oh, it's a normal windows error message...

 

EDIT: Yeah, I've just looked at the second error. That's an easy one. Delete the c:\base from the path, so it will be /model/player/t16/t16

  • 3 weeks later...
  • 3 months later...
Posted

from what i see.....it looks like you added the .XSI instead of the .GLA. It took me 1 month to figure out this error (I kept getting it myself)

sooOOOOoo

name your .xsi ROOT.xsi and put it in the folder containing the _humanoid.gla.

 

Just ast psycho's tutorial says =D

 

and.....forget what i siad, I didn't read the whole shpeel before putting in mah reply =>

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