-]H@NNIB@L[- Posted June 11, 2004 Posted June 11, 2004 When is bulid my model(vehicle) a error message pops up: anyone an idea? H@NNIB@L
Psyk0Sith Posted June 12, 2004 Posted June 12, 2004 1-Use a simple path (not sure "-" is a valid character for a model's path) That's all i can think of for now... EDIT: Apparently "-" is a valid character
-]H@NNIB@L[- Posted July 7, 2004 Author Posted July 7, 2004 you mean this?: $aseanimgrabinit $scale 2 $aseanimgrab models/players/t16/root.xsi -loop -1 $aseanimgrabfinalize $aseanimconvertmdx_noask models/players/t16/root -makeskel c:/base/models/players/t16/t16
CortoCG Posted July 7, 2004 Posted July 7, 2004 $aseanimgrabinit $scale 2 $aseanimgrab models/players/t16/root.xsi -loop -1 $aseanimgrabfinalize $aseanimconvertmdx_noask models/players/t16/root -makeskel c:/base/models/players/t16/t16 Remove the "c:/base" from the last line.
-]H@NNIB@L[- Posted July 8, 2004 Author Posted July 8, 2004 now the doswindow isnt closing in time! but die errormessage will pop up when i push a key doswindow: Carcass (GLA/GLM compiler) v2.1. © Raven Software 1998-2003. Written by Gil Gribb, Ste Cork, James Monroe, Mike Crowns -------- C:\Base\models\players\t16\model.car -------- ( Build trigger: "c:\base\models\players\t16\model.glm" missing ) entering c:\base\models\players\t16\model.car (90 degree skewing OFF) Scaling: 2.000000 Loading XSI models/players/t16/root.xsi @ 0,Header # frames = 101, but I read in 1!! Amazingly bad! -Tell me (Ste) ( Press any Key ... ) Hannibal:atat:
CortoCG Posted July 8, 2004 Posted July 8, 2004 Loading XSI models/players/t16/root.xsi @ 0,Header # frames = 101, but I read in 1!! Amazingly bad! -Tell me (Ste) ROFL, this guy Ste Cork is amazingly funny . Ok, the sarcasm hour is over. Hannibal, first off, don't eat me. Secondly, are you trying to compile a model with 1 frame of animations??? 1 frame is no animation at all. That's no good. Give the model at least 5 frames, just to be sure . Re export and try to compile then.
-]H@NNIB@L[- Posted September 2, 2004 Author Posted September 2, 2004 ok now i have a .glm but when i will spawn a vehicle (/npc spawn vehicle t16) the models is transparent (but it is there! the crosshair is yellow when im over the model) and when i will go into the vehicle JA is crashing down with: http://www.illusions-tec.de/hannibal/error_2.bmp (a message from Mircosoft Visual Studio a wrong memory allocation (i hope thes words are right)) need help Hannibal
-]H@NNIB@L[- Posted September 6, 2004 Author Posted September 6, 2004 there ist also a error: http://www.illusions-tec.de/hannibal/frames no.bmp
Once_again(tFP) Posted September 14, 2004 Posted September 14, 2004 That might be because some of us are not german... EDIT: oh, it's a normal windows error message... EDIT: Yeah, I've just looked at the second error. That's an easy one. Delete the c:\base from the path, so it will be /model/player/t16/t16
-]H@NNIB@L[- Posted October 3, 2004 Author Posted October 3, 2004 now he said that he could´t create a animations.cfg what to do? gla and glm is created but ingame ist invisibility and ja is crashing down again by entering the t16
esdfdgd Posted October 3, 2004 Posted October 3, 2004 Does it say anything before that? Make another screenshot. Anyway, you could try to make the cfg yourself.
-]H@NNIB@L[- Posted October 8, 2004 Author Posted October 8, 2004 there is no other message u may have a animation.cfg ?
TehJace Posted January 11, 2005 Posted January 11, 2005 from what i see.....it looks like you added the .XSI instead of the .GLA. It took me 1 month to figure out this error (I kept getting it myself) sooOOOOoo name your .xsi ROOT.xsi and put it in the folder containing the _humanoid.gla. Just ast psycho's tutorial says =D and.....forget what i siad, I didn't read the whole shpeel before putting in mah reply =>
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